Added a new lowercase option
	
		
			
	
		
	
	
		
	
		
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		| @@ -12,6 +12,7 @@ Again, it's very generic. Because of that it supports pretty much anywhere that | ||||
| * Supports detecting areas using the mudlet mapper | ||||
| * Supports detecting enemies by creating temp triggers based on target names | ||||
| * Provides a function `bmDisable()` that will disable the basher so you can rig a flee/wimpy trigger/alias | ||||
| * Can convert targets to lowercase for some weird muds that use proper casing in display but not in targetting | ||||
|  | ||||
| # Can I use this on my mud? | ||||
| I don't know. Many muds have rules against this kind of script. Just as many muds don't care if you use a script like this. Yet more sit somewhere in the middle. It's your responsibility to know where the rules on your mud stand. | ||||
|   | ||||
| @@ -40,4 +40,9 @@ if Bashmatic.enemies.group then | ||||
| else | ||||
|     cecho("\n<DarkSlateBlue>-- Grouping Enemies by Areas: No") | ||||
| end | ||||
| if Bashmatic.enemies.lowercase then | ||||
|     cecho("\n<DarkSlateBlue>-- Sending Targets Lowercase: Yes") | ||||
| else | ||||
|     cecho("\n<DarkSlateBlue>-- Sending Targets Lowercase: No") | ||||
| end | ||||
| cecho("<reset>") | ||||
| @@ -6,7 +6,7 @@ if which == "phrase" then | ||||
|         killTrigger(Bashmatic.death.event) | ||||
|     end | ||||
|     Bashmatic.death.phrase = matches[3] | ||||
|     Bashmatic.death.event = tempTrigger(Bashmatic.death.phrase,handleMobDeath)      | ||||
|     Bashmatic.death.event = tempRegexTrigger(".*" .. Bashmatic.death.phrase .. ".*",handleMobDeath)      | ||||
|     cecho("<DarkSlateBlue>Bashmatic: Reset the death event trigger phrase to " .. matches[3] .. ".<reset>") | ||||
| elseif which == "start" then | ||||
|     -- starting battle command | ||||
| @@ -28,6 +28,14 @@ elseif which == "after" then | ||||
|     -- after battle command | ||||
|     Bashmatic.commands.after = matches[3] | ||||
|     cecho("<DarkSlateBlue>Bashmatic: Will send " .. matches[3] .. " after combat.<reset>") | ||||
| elseif which == "lowercase" then | ||||
|     -- Converting target to lowercase in battle start command | ||||
|     Bashmatic.enemies.lowercase = not Bashmatic.enemies.lowercase | ||||
|     if Bashmatic.enemies.lowercase then | ||||
|         cecho("<DarkSlateBlue>Bashmatic: Will now convert targets to lowercase in starting command.") | ||||
|     else | ||||
|         cecho("<DarkSlateBlue>Bashmatic: Will no longer convert targets to lowercase in starting command.") | ||||
|     end | ||||
| elseif which == "group" then | ||||
|     -- group by area | ||||
|     if #getRooms() == 0 then | ||||
|   | ||||
| @@ -22,6 +22,7 @@ bmc during - commands to execute during combat. | ||||
| bmc duringTime - time delay between during command execution. Default 2 seconds. Wants a number. | ||||
| bmc after - commands to execute after the death trigger fires. | ||||
| bmc group - set to yes or no to toggle grouping enemies by mudlet mapper areas on or off | ||||
| bmc lowercase - This will convert your target to lowercase before starting the fight (So Kill Rat becomes Kill rat) | ||||
|  | ||||
| Aliases Available | ||||
| ----------------- | ||||
|   | ||||
| @@ -14,7 +14,8 @@ Bashmatic = Bashmatic or { | ||||
|     }, | ||||
|     ["enemies"] = { | ||||
|         group = false, | ||||
|         targets = {} | ||||
|         targets = {}, | ||||
|         lowercase = false | ||||
|     }, | ||||
|     ["enabled"] = false, | ||||
|     ["bashing"] = false, | ||||
| @@ -24,9 +25,7 @@ Bashmatic = Bashmatic or { | ||||
| } | ||||
|  | ||||
| function handleInstall(_, name) | ||||
|     if name:lower() == "Bashmatic" then | ||||
|         cecho("<MediumPurple>Bashmatic: Welcome to Bashmatic. See bm help to get started.") | ||||
|     end | ||||
|     cecho("\n<MediumPurple>Bashmatic: Welcome to Bashmatic. See bm help to get started.") | ||||
| end | ||||
| registerAnonymousEventHandler("sysInstallPackage", handleInstall) | ||||
|  | ||||
| @@ -50,7 +49,7 @@ function handleLoadEvent() | ||||
|     end | ||||
|  | ||||
|     if Bashmatic.death.phrase ~= false then | ||||
|         Bashmatic.death.event = tempTrigger(Bashmatic.death.phrase,handleMobDeath) | ||||
|         Bashmatic.death.event = tempRegexTrigger(".*" .. Bashmatic.death.phrase .. ".*",handleMobDeath) | ||||
|     end | ||||
|  | ||||
|     cecho("<DarkSlateBlue>Bashmatic: Loaded settings. Let's bash some mobs.") | ||||
| @@ -97,6 +96,7 @@ function handleBashingMatches() | ||||
|         killBashingTriggers() | ||||
|     else | ||||
|         if Bashmatic.commands.before then send(Bashmatic.commands.before) end | ||||
|         if Bashmatic.enemies.lowercase then keyword = keyword:lower() end | ||||
|         send(Bashmatic.commands.start .. " " .. keyword) | ||||
|         if Bashmatic.commands.during then tempTimer(Bashmatic.commands.duringTime,handleDuringTick) end | ||||
|     end | ||||
|   | ||||
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