Initial Beta of Bashmatic
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42
.woodpecker.yaml
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42
.woodpecker.yaml
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steps:
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- name: build-release
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image: alpine
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when:
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- event: tag
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commands:
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- apk add openjdk21
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- apk add wget
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- apk add tar
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- wget https://github.com/demonnic/muddler/releases/download/0.13/muddle-shadow-0.13.tar
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- tar -xvf muddle-shadow-0.13.tar
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- mv muddle-shadow-0.13/lib/muddle-0.13-all.jar muddle.jar
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- java -jar muddle.jar
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- name: deploy-build
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image: alpine
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when:
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- event: tag
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environment:
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GITEATKN:
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from_secret: GITEA_TOKEN
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GOTOKEN:
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from_secret: GOTIFY_TOKEN
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depends_on: build-release
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commands:
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- apk add tea
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- apk add wget
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- tea login add --name=temp --url=https://git.vertinext.com/ --token=$GITEATKN
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- tea releases create --asset "build/Bashmatic.mpackage" --asset "build/Bashmatic.xml" --tag ${CI_COMMIT_TAG} --title "Latest Compiled Release" --note "Use .mpackage for Mudlet and .xml for Mushclient"
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- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New release ${CI_COMMIT_TAG} built and deployed.&priority=0" -O /dev/null
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- name: notify-on-branch-push
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image: alpine
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when:
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- event: [push, pull_request, tag, release]
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- status: [success, failure]
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environment:
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GOTOKEN:
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from_secret: GOTIFY_TOKEN
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commands:
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- apk add wget
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- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New ${CI_PIPELINE_EVENT} to ${CI_REPO_NAME}/${CI_COMMIT_BRANCH}.&priority=0" -O /dev/null
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25
readme.md
25
readme.md
@ -2,15 +2,15 @@
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Bashmatic is a generic script package for mudlet. Many muds have a character visit areas and attack various denizens to gain experience to level up. This process is colloquially called bashing. Bashmatic is a very generic script package that automates this process.
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Bashmatic is a generic script package for mudlet. Many muds have a character visit areas and attack various denizens to gain experience to level up. This process is colloquially called bashing. Bashmatic is a very generic script package that automates this process.
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# What does it support?
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# What does it support?
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Again, it's very generic. Because of that it supports pretty much anywhere that you can bash using a one line command to do so. However, because of the generic nature of the script it also doesn't support more advanced features games might have. It does however support sending commands to the game before and after fights. It also supports grouping bashing targets by areas if you use the mudlet mapper or your game supports gmcp. It also supports finding enemies by gmcp or general input scraping. So overall:
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Again, it's very generic. Because of that it supports pretty much anywhere that you can bash using a one line command to do so. However, because of the generic nature of the script it also doesn't support more advanced features games might have. It does however support sending commands to the game before and after fights. It also supports grouping bashing targets by areas if you use the mudlet mapper. Overall it supports:
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* Supports sending a customized pre-bashing command
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* Supports sending a customized pre-bashing command
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* Supports sending a customized bashing command
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* Supports sending a customized bashing command
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* Supports sending a customized post-bashing command
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* Supports sending a customized post-bashing command
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* Supports specifying a custom mob death phrase
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* Supports specifying a custom mob death trigger phrase per game
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* Supports grouping bashing targets by area
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* Supports grouping bashing targets by area
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* Supports detecting areas using the mudlet mapper or by GMCP
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* Supports detecting areas using the mudlet mapper
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* Supports detecting enemies by GMCP or general input scraping
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* Supports detecting enemies by creating temp triggers based on target names
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* Provides a function `bmDisable()` that will disable the basher so you can rig a flee/wimpy trigger/alias
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* Provides a function `bmDisable()` that will disable the basher so you can rig a flee/wimpy trigger/alias
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# Can I use this on my mud?
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# Can I use this on my mud?
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@ -22,25 +22,24 @@ A few but none that are too bad.
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## Switching To Area Group Mode
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## Switching To Area Group Mode
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By default, Bashmatic does not group by areas. This means if you switch the target grouping mode to areas you will erase your target list. This is by necessity. If area grouping is turned off, no area data is stored for targets. When you turn on area grouping, we have no way of finding out what area they should be in. So you'll have to readd them to get them in the right area. This is not true of the other way. If you are grouping by area and turn that off, then we will simply collate all targets into a giant list. You can then clear your target list using `bm clear` if you want.
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By default, Bashmatic does not group by areas. This means if you switch the target grouping mode to areas you will erase your target list. This is by necessity. If area grouping is turned off, no area data is stored for targets. When you turn on area grouping, we have no way of finding out what area they should be in. So you'll have to readd them to get them in the right area. This is not true of the other way. If you are grouping by area and turn that off, then we will simply collate all targets into a giant list. You can then clear your target list using `bm clear` if you want.
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## GMCP Usage
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GMCP requires you to tell the script where the variables are located. This isn't hard. You can type `lua gmcp` into mudlet to get back a listing of the gmcp data your mud sends out. If the list of enemies on your mud was at `Room.Info.Enemies` you could give me that information using `bm config egmcp=Room.Info.Enemies`
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## Grouping Targets By Areas
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## Grouping Targets By Areas
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If grouping by GMCP areas, also see above.
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We can group targets by areas if you prefer as long as we can tell which area we are in. This can happen by mudlet returning an area through `GetRoomAreaName(GetRoomArea(GetPlayerRoom())`. This requires you to have a map made in mudlet. Functionally, the real benefit to this is that we can reduce the number of tmeporary triggers made since we can only make ones related to the current area. However, unless you have thousands upon thousands of targets built into your list you probably won't notice the difference.
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We can group targets by areas if you prefer as long as we can tell which area we are in. This can happen by the mud sending the area name by GMCP or by mudlet returning an area through `GetRoomArea(GetPlayerRoom())`. This can be useful for keeping your target lists manageable assuming you want to be able to look at them.
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## Auto target switching
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## Auto target switching
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Bashmatic doesn't technically support auto-target switching, but we have a jury rigged solution. Upon detecting an enemy's death we will look at the room again.
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Bashmatic doesn't technically support auto-target switching, but we have a jury rigged solution. Upon detecting an enemy's death we will look at the room again.
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## Before, During, and After Bashing commands
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## Before, During, and After Bashing commands
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You should know that the only time we append the target name is bashing start command. Before, During, and After bashing commands do not receive the target name.
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You should know that the only time we append the target name is bashing start command. Before, During, and After bashing commands do not receive the target name. We also kill all triggers related to finding targets once we start bashing a target.
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# Required Setup
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# Required Setup
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At the very least, you'll need to setup a bashing command. This can be as simply as just `kill` and we'll fill in the target. And you'll need some kind of death trigger. On a lot of muds this could just be the word `died`. A lot of muds just use some variation of the phrase `has died` and this script will match `.*word.*`. Then at least one target added using bm add target. So `bm add bunny` maybe.
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At the very least, you'll need to setup a bashing command. This can be as simple as just `kill` and we'll fill in the target so it late becomes `kill target`. And you'll need some kind of phrase that allows us to determine a mob has died: The death trigger phrase. On a lot of muds this could just be the word `died` or `has been slain` or `have slain` or some other combination. A lot of muds just use some variation of the phrase `has died` and this script will match `.*word.*`. Then at least one target added using bma target. So `bma bunny` maybe.
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* A bash command, Possibly just: `kill`
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* A bash command, Possibly just: `kill`
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* A death trigger, Possibly just: `died`
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* A death trigger, Possibly just: `died`
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* At least one target, Possibly just: `bm add bunny`
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* At least one target, Possibly just: `bma bunny`
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# How does this work?
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# How does this work?
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It depends. Under the hood, it's much more efficient if we can get enemy data from GMCP. Using GMCP, we can simply scan GMCP data for changes to enemy data and react to that. Without GMCP, we create temporary triggers and react to those as they fire.
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In general, we create temporary triggers that only fire once that look for matches against the targets given. So for our bunny example, we would create a temp trigger that will only ever fire once against the word bunny. This is not perfect, for obvious reasons. If the room description contains the word bunny or if someone is wearing an item with the word bunny in it, we're going to react to that word. Still, it's a simple enough solution that works most of the time for most situations especially given that the system has to be manually turned on and is likely to only even be turned on in situations where we are less likely to run into those odd situations. IE: If you turn on the autobasher, the bunny you run into is most likely to be the one you want to kill for gaining experience, not the random guy with his bunny cloak. Even if it does mess up, just kill something normally once and it will reset. Or simply toggle it off and on. You'll be ready to go again.
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# In Game Help
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There is extensive and easy to understand help built in. Once installed in mudlet, see `bm help` and `bmc` for an indepth explanation of settings and features.
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@ -1,17 +1,16 @@
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if not bashmatic.configs.death.event then
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if not bashmatic.death.event then
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cecho("<firebrick>BASHMATIC: You must configure the death trigger first. Please see bm help for more info.")
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cecho("<firebrick>BASHMATIC: You must configure the death trigger first. Please see bm help for more info.")
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else
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else
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if bashmatic.configs.enemies.detection == "inline" then
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if bashmatic.enemies.group then
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-- using trigger detection
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-- grouping enemies by area
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local area = nil
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local area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
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if bashmatic.configs.areas.detection == "mapper" then area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) end
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if area == nil then
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if bashmatic.configs.areas.detection == "gmcp" and bashmatic.configs.areas.data ~= nil then area = bashmatic.configs.areas.data end
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cecho("<firebrick>BASHMATIC: We tried to add that enemy but got a bad area.\nGot: " .. area .. "<reset>")
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inlineAddTarget(matches[2], area)
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elseif bashmatic.configs.enemies.detection == "gmcp" then
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-- using gmcp detection
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cecho("<firebrick>BASHMATIC: GMCP not implemented yet.")
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else
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else
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-- well this is broken
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inlineAddTarget(matches[2], area)
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cecho("<firebrick>BASHMATIC: Invalid enemy detection method.<reset>")
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end
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else
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-- not grouping by area
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inlineAddTarget(matches[2], nil)
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end
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end
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end
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end
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@ -1,10 +1,20 @@
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if table.size(bashmatic.hunting.events) > 0 then
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killBashingTriggers()
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for _, tid in ipairs(bashmatic.hunting.events) do
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killTrigger(tid)
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end
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end
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toggleBashing(false)
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toggleBashing(false)
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bmDisable()
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bmDisable()
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bashmatic.hunting.events = {}
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bashmatic.hunting.targets = {}
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if Bashmatic.enemies.group then
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cecho("<firebrick>BASHMATIC: Cleared target list.<reset>")
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local area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
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if area == nil then
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cecho("<firebrick>Bashmatic: Attempted to clear area targets but got a bad area.\nGot: " .. area .. "<reset>")
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return
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end
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if not table.contains(Bashmatic.enemies.targets, area) then
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cecho("<firebrick>Bashmatic: You don't have any enemies for the area " .. area .. "<reset>")
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return
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end
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Bashmatic.enemies.targets.area = nil
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cecho("<DarkSlateBlue>Bashmatic: Cleared target list for area " .. area .. "<reset>")
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else
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Bashmatic.enemies.targets = {}
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cecho("<DarkSlateBlue>Bashmatic: Cleared target list.<reset>")
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end
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@ -3,22 +3,12 @@ cecho("<Slategrey>---------------------------------")
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cecho("<DarkSlateBlue>See bm help for information on configuration.")
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cecho("<DarkSlateBlue>See bm help for information on configuration.")
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cecho("<DarkSlateBlue>")
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cecho("<DarkSlateBlue>")
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cecho("<MediumPurple>\nBattle Commands:")
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cecho("<MediumPurple>\nBattle Commands:")
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cecho("<DarkSlateBlue>-- Start : " .. bashmatic.commands.start or "None")
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cecho("<DarkSlateBlue>-- Start : " .. Bashmatic.commands.start or "None")
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cecho("<DarkSlateBlue>-- Before: " .. bashmatic.commands.before or "None")
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cecho("<DarkSlateBlue>-- Before: " .. Bashmatic.commands.before or "None")
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cecho("<DarkSlateBlue>-- During: " .. bashmatic.commands.during or "None" .. "(Every " .. bashmatic.commands.duringTime .. "s)")
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cecho("<DarkSlateBlue>-- During: " .. Bashmatic.commands.during or "None" .. "(Every " .. Bashmatic.commands.duringTime .. "s)")
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cecho("<DarkSlateBlue>-- After : " .. bashmatic.commands.after or "None")
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cecho("<DarkSlateBlue>-- After : " .. Bashmatic.commands.after or "None")
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cecho("<MediumPurple>\n\nDeath Trigger:")
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cecho("<MediumPurple>\n\nDeath Trigger:")
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cecho("<DarkSlateBlue>-- Phrase : " .. bashmatic.death.phrase or "None")
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cecho("<DarkSlateBlue>-- Phrase : " .. Bashmatic.death.phrase or "None")
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cecho("<DarkSlateBlue>-- Activated?: " .. bashmatic.death.event or "No")
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cecho("<DarkSlateBlue>-- Activated?: " .. Bashmatic.death.event or "No")
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cecho("<MediumPurple>\n\nDetection:")
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cecho("<MediumPurple>\n\nEnemies:")
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cecho("<DarkSlateBlue>-- Detecting enemies using " .. bashmatic.configs.enemies.detection)
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cecho("<DarkSlateBlue>-- Grouping by Areas: " .. Bashmatic.enemies.group or "No")
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if bashmatic.configs.areas.detection == nil then
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cecho("<DarkSlateBlue>-- Not currently grouping enemies by areas.")
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else
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cecho("<DarkSlateBlue>-- Currently grouping enemies by areas using " .. bashmatic.configs.areas.detection)
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end
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if bashmatic.configs.enemies.detection == "gmcp" or bashmatic.configs.areas.detection == "gmcp" then
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cecho("<MediumPurple>\n\nGMCP Detection Settings:")
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if bashmatic.configs.enemies.detection == "gmcp" then cecho("<DarkSlateBlue>-- Enemy data located at " .. bashmatic.configs.enemies.location) end
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if bashmatic.configs.areas.detection == "gmcp" then cecho("<DarkSlateBlue>-- Area data located at " .. bashmatic.configs.areas.location) end
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end
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@ -2,24 +2,49 @@ local which = matches[2]:lower()
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if which == "phrase" then
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if which == "phrase" then
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-- death phrase
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-- death phrase
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if Bashmatic.death.event ~= nil then
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killTrigger(Bashmatic.death.event)
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end
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Bashmatic.death.phrase = matches[2]
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Bashmatic.death.event = tempTrigger(Bashmatic.death.phrase,handleMobDeath)
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cecho("<DarkSlateBlue>Bashmatic: Reset the death event trigger phrase to " .. matches[2] .. ".<reset>")
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elseif which == "start" then
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elseif which == "start" then
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-- starting battle command
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-- starting battle command
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Bashmatic.commands.start = matches[2]
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cecho("<DarkSlateBlue>Bashmatic: Set battle start command to " .. matches[2] .. " target.<reset>")
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elseif which == "before" then
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elseif which == "before" then
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-- before battle command
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-- before battle command
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Bashmatic.commands.before = matches[2]
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cecho("<DarkSlateBlue>Bashmatic: Will send " .. matches[2] .. " before battle start.<reset>")
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elseif which == "during" then
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elseif which == "during" then
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-- during battle command
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-- during battle command
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Bashmatic.comands.during = matches[2]
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cecho("<DarkSlateBlue>Bashmatic: Will send " .. matches[2] .. " during battle every " .. Bashmatic.commands.duringTime .. " seconds.<reset>")
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elseif which == "duringTime" then
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elseif which == "duringTime" then
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-- during battle command time frame
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-- during battle command time frame
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Bashmatic.commands.duringTime = tonumber(mathces[2])
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cecho("<DarkSlateBlue>Bashmatic: Will send " .. Bashmatic.commands.during .. " during battle every " .. tonumber(matches[2]) .. " seconds.<reset>")
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elseif which == "after" then
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elseif which == "after" then
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-- after battle command
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-- after battle command
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elseif which == "enemy" then
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Bashmatic.commands.after = matches[2]
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-- enemy detection method
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cecho("<DarkSlateBlue>Bashmatic: Will send " .. matches[2] .. " after combat.<reset>")
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elseif which == "egmcp" then
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elseif which == "group" then
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-- enemy gmcp path
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-- group by area
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elseif which == "area" then
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if #getRooms() == 0 then
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-- area detection method
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Bashmatic.enemies.group = false
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elseif which == "agmcp" then
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cecho("<firebrick>Bashmatic: No map detected. Did you make one? You need at least one room to use this feature.<reset>")
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-- area gmcp path
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else
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else
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cecho("<firebrick>BASHMATIC: Unrecognized option " .. matches[2] .. ". See bm help for a list of options.")
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Bashmatic.enemies.group = not Bashmatic.enemies.group
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if Bashmatic.enemies.group then
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-- we've just turned on enemy grouping
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Bashmatic.enemies.targets = {}
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cecho("<DarkSlateBlue>Bashmatic: Now grouping enemies by areas. Cleared previous enemies.<reset>")
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else
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-- we've just turned off enemy grouping
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squashTargetGroups()
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cecho("<DarkSlateBlue>Bashmatic: No longer grouping enemies by areas. Squashed previous enemies into one large table.\nYou can bm clear to erase them.<reset>")
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end
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end
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else
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cecho("<firebrick>Bashmatic: Unrecognized option " .. matches[2] .. ". See bm help for a list of options.")
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end
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end
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28
src/aliases/bashmatic/BM_Delete.lua
Normal file
28
src/aliases/bashmatic/BM_Delete.lua
Normal file
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local ourIndex = tonumber(matches[2])
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if Bashmatic.enemies.group then
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local area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
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if area == nil then
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cecho("<firebrick>Bashmatic: Attempted to clear area targets but got a bad area.\nGot: " .. area .. "<reset>")
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return
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end
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if not table.contains(Bashmatic.enemies.targets, area) then
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cecho("<firebrick>Bashmatic: You don't have any enemies for the area " .. area .. "<reset>")
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return
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end
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local size = table.size(Bashmatic.enemies.targets.area)
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if ourIndex > size then
|
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cecho("<firebrick>Bashmatic: Index out of range for this area. There are only " .. size .. " targets stored.<reset>")
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return
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end
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table.remove(Bashmatic.enemies.targets.area, ourIndex)
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cecho("<DarkSlateBlue>Bashmatic: Removed target from the area list.<reset>")
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else
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||||||
|
local size = table.size(Bashmatic.enemies.targets)
|
||||||
|
if ourIndex > size then
|
||||||
|
cecho("<firebrick>Bashmatic: Index out of range. There are only " .. size .. " targets stored.<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
table.remove(Bashmatic.enemies.targets, ourIndex)
|
||||||
|
cecho("<DarkSlateBlue>Bashmatic: Removed target from the list.<reset")
|
||||||
|
end
|
@ -4,35 +4,33 @@ Let's Bash some Mobs!
|
|||||||
|
|
||||||
Basic Setup
|
Basic Setup
|
||||||
-----------
|
-----------
|
||||||
Bare Minimum, you need to setup a death trigger, a starting battle command, and at least one target. Set up the death trigger by doing bm config phrase=your game's death phrase. Then setup a starting command with bm config start=kill. Then go find a target and bm add target. Then type bm and you're all set to auto bash them. Altogether again then that was.
|
Bare Minimum, you need to setup a death trigger, a starting battle command, and at least one target. Set up the death trigger by doing bm config phrase=your game's death phrase or word. Then setup a starting command with bm config start=kill command. Then go find a target and bm add target. Then type bm and you're all set to auto bash them. Altogether again then that was.
|
||||||
|
|
||||||
1) bm config phrase=death phrase
|
1) bmc phrase=death phrase or keyword
|
||||||
2) bm config start=kill command
|
2) bmc start=kill command (target added automatically)
|
||||||
3) bm add target
|
3) bma target
|
||||||
4) bm - this will toggle the system on
|
4) bm - this will toggle the system on
|
||||||
|
|
||||||
All config options
|
All config options
|
||||||
------------------
|
------------------
|
||||||
Toggle all of these using bm config option=value
|
Toggle all of these using bm config option=value
|
||||||
|
|
||||||
bm config phrase - sets the phrase that should trigger resolution for the death of our target.
|
bmc phrase - sets the phrase that should trigger resolution for the death of our target.
|
||||||
bm config start - sets the command used to start combat. The target name is added here.
|
bmc start - sets the command used to start combat. The target name is added here.
|
||||||
bm config before - commands to execute before we start combat.
|
bmc before - commands to execute before we start combat.
|
||||||
bm config during - commands to execute during combat.
|
bmc during - commands to execute during combat.
|
||||||
bm config duringTime - time delay between during command execution. Default 2 seconds. Wants a number.
|
bmc duringTime - time delay between during command execution. Default 2 seconds. Wants a number.
|
||||||
bm config after - commands to execute after the death trigger fires.
|
bmc after - commands to execute after the death trigger fires.
|
||||||
bm config enemy - Set to one of inline or gmcp to determine how we grab enemy data.
|
bmc group - set to yes or no to toggle grouping enemies by mudlet mapper areas on or off
|
||||||
bm config egmcp - if using gmcp to grab enemy data, use this to set the gmcp path for enemy data.
|
|
||||||
bm config area - if wanting to group by areas, set this to mapper or gmcp to set how we get area information.
|
|
||||||
bm config agmcp - if using gmcp for areas, use this to set the gmcp path for area data.
|
|
||||||
|
|
||||||
Aliases Available
|
Aliases Available
|
||||||
-----------------
|
-----------------
|
||||||
bm add <target> - add a new target to the hunt list
|
bma <target> - add a new target to the hunt list
|
||||||
bmc - show the current configuration
|
bmc - show the current configuration
|
||||||
bm config option=value - change the configuration
|
bmc option=value - change the configuration
|
||||||
bmt - List all current targets
|
bmt - List all current targets (if grouped by areas this will be for the current area)
|
||||||
bm - toggle the bashing system on and off
|
bm - toggle the bashing system on and off
|
||||||
bm clear - clear all targets
|
bm clear - clear all targets (All Targets. For All Areas.)
|
||||||
|
bmd # - Delete the target with the given ID from bmt
|
||||||
bm help - this screen
|
bm help - this screen
|
||||||
<reset>]])
|
<reset>]])
|
@ -0,0 +1,40 @@
|
|||||||
|
if Bashmatic.enemies.group then
|
||||||
|
-- grouped by areas
|
||||||
|
local area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
|
||||||
|
if area == nil then
|
||||||
|
cecho("<firebrick>Bashmatic: We got an invalid area.\nWe Got: " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not table.contains(Bashmatic.enemies.targets, area) then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added from the area " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local size = table.size(Bashmatic.enemies.targets.area)
|
||||||
|
if size == 0 then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added from the area " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if size <= 15 then
|
||||||
|
-- fits on one page
|
||||||
|
displayAreaTargetList(area, 1, size, nil, nil)
|
||||||
|
else
|
||||||
|
-- paginator
|
||||||
|
local pages = math.floor(size/15)+1
|
||||||
|
displayAreaTargetList(area, 1, 15, 1, pages)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- not grouped by area
|
||||||
|
local size = table.size(Bashmatic.enemies.targets)
|
||||||
|
if size == 0 then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added.<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if size <= 15 then
|
||||||
|
-- fits on one page
|
||||||
|
displayTargetList(1, size, nil, nil)
|
||||||
|
else
|
||||||
|
-- paginator
|
||||||
|
local pages = math.floor(size/15)+1
|
||||||
|
displayTargetList(1, 15, 1, pages)
|
||||||
|
end
|
||||||
|
end
|
54
src/aliases/bashmatic/BM_Listtargets_Pager.lua
Normal file
54
src/aliases/bashmatic/BM_Listtargets_Pager.lua
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
if Bashmatic.enemies.group then
|
||||||
|
-- grouped by areas
|
||||||
|
local area = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
|
||||||
|
if area == nil then
|
||||||
|
cecho("<firebrick>Bashmatic: We got an invalid area.\nWe Got: " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not table.contains(Bashmatic.enemies.targets, area) then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added from the area " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local size = table.size(Bashmatic.enemies.targets.area)
|
||||||
|
if size == 0 then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added from the area " .. area .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if size <= 15 then
|
||||||
|
-- fits on one page
|
||||||
|
displayAreaTargetList(area, 1, size, nil, nil)
|
||||||
|
else
|
||||||
|
-- paginator
|
||||||
|
local pages = math.floor(size/15)+1
|
||||||
|
if tonumber(matches[2]) > pages then
|
||||||
|
cecho("<firebrick>Bashmatic: There aren't that many pages. There are only " .. pages .. " pages.<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local startIndex = ((tonumber(matches[2]) - 1)*15)+1
|
||||||
|
local endIndex = startIndex + 14
|
||||||
|
if endIndex > size then endIndex = size end
|
||||||
|
displayAreaTargetList(area, startIndex, endIndex, tonumber(matches[2]), pages)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- not grouped by area
|
||||||
|
local size = table.size(Bashmatic.enemies.targets)
|
||||||
|
if size == 0 then
|
||||||
|
cecho("<firebrick>Bashmatic: No enemies added.<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if size <= 15 then
|
||||||
|
-- fits on one page
|
||||||
|
displayTargetList(1, size, nil, nil)
|
||||||
|
else
|
||||||
|
-- paginator
|
||||||
|
local pages = math.floor(size/15)+1
|
||||||
|
if tonumber(matches[2]) > pages then
|
||||||
|
cecho("<firebrick>Bashmatic: There aren't that many pages. There are only " .. pages .. " pages.<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local startIndex = ((tonumber(matches[2]) - 1)*15)+1
|
||||||
|
local endIndex = startIndex + 14
|
||||||
|
if endIndex > size then endIndex = size end
|
||||||
|
displayTargetList(startIndex, endIndex, tonumber(matches[2]), pages)
|
||||||
|
end
|
||||||
|
end
|
@ -1 +1,7 @@
|
|||||||
bashmatic.configs.enabled = not bashmatic.configs.enabled
|
Bashmatic.enabled = not Bashmatic.enabled
|
||||||
|
|
||||||
|
if Bashmatic.enabled and table.size(Bashmatic.hunting.events) == 0 and table.size(Bashmatic.enemies.targets) > 1 then
|
||||||
|
-- we just turned ourself on, we have targets, and no triggers are running
|
||||||
|
recreateTriggers()
|
||||||
|
cecho("<DarkSlateBlue>Bashmatic: Bashmatic turned on. Let's go bash some mobs.<reset>")
|
||||||
|
end
|
@ -3,7 +3,7 @@
|
|||||||
"isActive": "yes",
|
"isActive": "yes",
|
||||||
"isFolder": "no",
|
"isFolder": "no",
|
||||||
"name": "BM Addtarget",
|
"name": "BM Addtarget",
|
||||||
"regex": "^bm add (.*)$",
|
"regex": "^bma (.*)$",
|
||||||
"script": ""
|
"script": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -17,7 +17,7 @@
|
|||||||
"isActive": "yes",
|
"isActive": "yes",
|
||||||
"isFolder": "no",
|
"isFolder": "no",
|
||||||
"name": "BM Configset",
|
"name": "BM Configset",
|
||||||
"regex": "^bm config (.*)=(.*)$",
|
"regex": "^bmc (.*)=(.*)$",
|
||||||
"script": ""
|
"script": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -27,6 +27,13 @@
|
|||||||
"regex": "^bmt$",
|
"regex": "^bmt$",
|
||||||
"script": ""
|
"script": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"isActive": "yes",
|
||||||
|
"isFolder": "no",
|
||||||
|
"name": "BM Listtargets Pager",
|
||||||
|
"regex": "^bmt (\\d+)$",
|
||||||
|
"script": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"isActive": "yes",
|
"isActive": "yes",
|
||||||
"isFolder": "no",
|
"isFolder": "no",
|
||||||
@ -47,5 +54,12 @@
|
|||||||
"name": "BM Help",
|
"name": "BM Help",
|
||||||
"regex": "^bm help$",
|
"regex": "^bm help$",
|
||||||
"script": ""
|
"script": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"isActive": "yes",
|
||||||
|
"isFolder": "no",
|
||||||
|
"name": "BM Delete",
|
||||||
|
"regex": "^bmd (\\d+)",
|
||||||
|
"script": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
48
src/resources/LICENSE_MDK.lua
Executable file
48
src/resources/LICENSE_MDK.lua
Executable file
@ -0,0 +1,48 @@
|
|||||||
|
--[===[
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2020 Damian Monogue
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
--]===]
|
||||||
|
|
||||||
|
-- schema validation provided by schema.lua, license below
|
||||||
|
--[[
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2014 Sebastian Schoener
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
]]
|
1697
src/resources/ftext.lua
Executable file
1697
src/resources/ftext.lua
Executable file
File diff suppressed because it is too large
Load Diff
447
src/resources/ftext_spec.lua
Executable file
447
src/resources/ftext_spec.lua
Executable file
@ -0,0 +1,447 @@
|
|||||||
|
local ftext = require("MDK.ftext")
|
||||||
|
|
||||||
|
describe("ftext:", function()
|
||||||
|
describe("ftext.fText:", function()
|
||||||
|
local fText = ftext.fText
|
||||||
|
|
||||||
|
it("Should properly center text", function()
|
||||||
|
local expected = " some text "
|
||||||
|
local actual = fText("some text", {width = 20})
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should properly pad left aligned text", function()
|
||||||
|
local expected = "some text "
|
||||||
|
local actual = fText("some text", {width = 20, alignment = "left"})
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should properly pad right aligned text", function()
|
||||||
|
local expected = " some text"
|
||||||
|
local actual = fText("some text", {width = 20, alignment = "right"})
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should wrap lines to the correct length", function()
|
||||||
|
local str = "This is a test of the emergency broadcast system. This is only a test"
|
||||||
|
local options = {width = 10, alignment = "centered"}
|
||||||
|
local actual = fText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(line:len(), 10)
|
||||||
|
end
|
||||||
|
options.width = 15
|
||||||
|
actual = fText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(line:len(), 15)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("non-space spacer character:", function()
|
||||||
|
local str = "some text"
|
||||||
|
local options = {width = "20", alignment = "left", spacer = "="}
|
||||||
|
it("Should work with left align", function()
|
||||||
|
local expected = "some text =========="
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should work with right align", function()
|
||||||
|
local expected = "========== some text"
|
||||||
|
options.alignment = "right"
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should work with center align", function()
|
||||||
|
local expected = ("==== some text =====")
|
||||||
|
options.alignment = "center"
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("nogap option:", function()
|
||||||
|
local str = "some text"
|
||||||
|
local options = {width = "20", alignment = "left", spacer = "=", nogap = true}
|
||||||
|
|
||||||
|
it("Should work with left align", function()
|
||||||
|
local expected = "some text==========="
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should work with right align", function()
|
||||||
|
local expected = "===========some text"
|
||||||
|
options.alignment = "right"
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should work with center align", function()
|
||||||
|
local expected = "=====some text======"
|
||||||
|
options.alignment = "center"
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("cap functionality", function()
|
||||||
|
local str = "some text"
|
||||||
|
local options = {width = 20, spacer = "=", cap = "|"}
|
||||||
|
|
||||||
|
it("Should place the spacer outside the cap by default", function()
|
||||||
|
local expected = "===| some text |===="
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should place it inside the cap if inside option is true", function()
|
||||||
|
local expected = "|=== some text ====|"
|
||||||
|
options.inside = true
|
||||||
|
local actual = fText(str, options)
|
||||||
|
options.inside = nil
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(20, actual:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should mirror certain characters with their opposites", function()
|
||||||
|
local expected = "===[ some text ]===="
|
||||||
|
options.mirror = true
|
||||||
|
options.cap = "["
|
||||||
|
local actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
options.inside = true
|
||||||
|
expected = "[=== some text ====]"
|
||||||
|
actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
options.inside = nil
|
||||||
|
options.cap = "<"
|
||||||
|
expected = "===< some text >===="
|
||||||
|
actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
options.cap = "{"
|
||||||
|
expected = "==={ some text }===="
|
||||||
|
actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
options.cap = "("
|
||||||
|
expected = "===( some text )===="
|
||||||
|
actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
options.cap = "|"
|
||||||
|
expected = "===| some text |===="
|
||||||
|
actual = fText(str, options)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("ftext.cfText", function()
|
||||||
|
local cfText = ftext.cfText
|
||||||
|
local str = "some text"
|
||||||
|
local options = {
|
||||||
|
width = 20,
|
||||||
|
spacer = "=",
|
||||||
|
cap = "[",
|
||||||
|
inside = true,
|
||||||
|
mirror = true,
|
||||||
|
capColor = "<purple>",
|
||||||
|
spacerColor = "<green>",
|
||||||
|
textColor = "<red>",
|
||||||
|
}
|
||||||
|
it("Should handle cecho colored text", function()
|
||||||
|
local expectedStripped = "[=== some text ====]"
|
||||||
|
local expected = "<purple>[<reset><green>===<reset><red> some text <reset><green>====<reset><purple>]<reset>"
|
||||||
|
local actual = cfText(str, options)
|
||||||
|
local actualStripped = cecho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
expectedStripped = "===[ some text ]===="
|
||||||
|
expected = "<green>===<reset><purple>[<reset><red> some text <reset><purple>]<reset><green>====<reset>"
|
||||||
|
options.inside = false
|
||||||
|
actual = cfText(str, options)
|
||||||
|
actualStripped = cecho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should wrap cecho lines to the correct length", function()
|
||||||
|
local str = "This is a test of the emergency broadcast system. This is only a test"
|
||||||
|
local options = {width = 10, alignment = "centered"}
|
||||||
|
local actual = cfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(cecho2string(line):len(), 10)
|
||||||
|
end
|
||||||
|
options.width = 15
|
||||||
|
actual = cfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(cecho2string(line):len(), 15)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("ftext.dfText", function()
|
||||||
|
local dfText = ftext.dfText
|
||||||
|
local str = "some text"
|
||||||
|
local options = {
|
||||||
|
width = 20,
|
||||||
|
spacer = "=",
|
||||||
|
cap = "[",
|
||||||
|
inside = true,
|
||||||
|
mirror = true,
|
||||||
|
capColor = "<160,32,240>",
|
||||||
|
spacerColor = "<0,255,0>",
|
||||||
|
textColor = "<255,0,0>",
|
||||||
|
}
|
||||||
|
it("Should handle decho colored text", function()
|
||||||
|
local expectedStripped = "[=== some text ====]"
|
||||||
|
local expected = "<160,32,240>[<r><0,255,0>===<r><255,0,0> some text <r><0,255,0>====<r><160,32,240>]<r>"
|
||||||
|
local actual = dfText(str, options)
|
||||||
|
local actualStripped = decho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
expectedStripped = "===[ some text ]===="
|
||||||
|
expected = "<0,255,0>===<r><160,32,240>[<r><255,0,0> some text <r><160,32,240>]<r><0,255,0>====<r>"
|
||||||
|
options.inside = false
|
||||||
|
actual = dfText(str, options)
|
||||||
|
actualStripped = decho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should wrap decho lines to the correct length", function()
|
||||||
|
local str = "This is a test of the emergency broadcast system. This is only a test"
|
||||||
|
local options = {width = 10, alignment = "centered"}
|
||||||
|
local actual = dfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(decho2string(line):len(), 10)
|
||||||
|
end
|
||||||
|
options.width = 15
|
||||||
|
actual = dfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(decho2string(line):len(), 15)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("ftext.hfText", function()
|
||||||
|
local hfText = ftext.hfText
|
||||||
|
local str = "some text"
|
||||||
|
local options = {
|
||||||
|
width = 20,
|
||||||
|
spacer = "=",
|
||||||
|
cap = "[",
|
||||||
|
inside = true,
|
||||||
|
mirror = true,
|
||||||
|
capColor = "#a020f0",
|
||||||
|
spacerColor = "#00ff00",
|
||||||
|
textColor = "#ff0000",
|
||||||
|
}
|
||||||
|
it("Should handle hecho colored text", function()
|
||||||
|
local expectedStripped = "[=== some text ====]"
|
||||||
|
local expected = "#a020f0[#r#00ff00===#r#ff0000 some text #r#00ff00====#r#a020f0]#r"
|
||||||
|
local actual = hfText(str, options)
|
||||||
|
local actualStripped = hecho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
expectedStripped = "===[ some text ]===="
|
||||||
|
expected = "#00ff00===#r#a020f0[#r#ff0000 some text #r#a020f0]#r#00ff00====#r"
|
||||||
|
options.inside = false
|
||||||
|
actual = hfText(str, options)
|
||||||
|
actualStripped = hecho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should wrap hecho lines to the correct length", function()
|
||||||
|
local str = "This is a test of the emergency broadcast system. This is only a test"
|
||||||
|
local options = {width = 10, alignment = "centered"}
|
||||||
|
local actual = hfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(hecho2string(line):len(), 10)
|
||||||
|
end
|
||||||
|
options.width = 15
|
||||||
|
actual = hfText(str, options)
|
||||||
|
for _, line in ipairs(actual:split("\n")) do
|
||||||
|
assert.equals(hecho2string(line):len(), 15)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("ftext.TextFormatter", function()
|
||||||
|
local tf = ftext.TextFormatter
|
||||||
|
local str = "some text"
|
||||||
|
local formatter
|
||||||
|
|
||||||
|
before_each(function()
|
||||||
|
formatter = tf:new({width = 20})
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should let you change width using :setWidth", function()
|
||||||
|
formatter:setWidth(80)
|
||||||
|
local expected =
|
||||||
|
"<white><reset><white> <reset><white> some text <reset><white> <reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(80, cecho2string(actual):len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should format for cecho by default", function()
|
||||||
|
local expected = "<white><reset><white> <reset><white> some text <reset><white> <reset><white><reset>"
|
||||||
|
local expectedStripped = " some text "
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
local actualStripped = cecho2string(actual)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
assert.equals(expectedStripped, actualStripped)
|
||||||
|
assert.equals(20, actualStripped:len())
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should produce the same line as cfText given the same options", function()
|
||||||
|
local expected = ftext.cfText(str, formatter.options)
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should let you change type using :setType", function()
|
||||||
|
formatter:setType("h")
|
||||||
|
local expected = ftext.hfText(str, formatter.options)
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
formatter:setType("d")
|
||||||
|
expected = ftext.dfText(str, formatter.options)
|
||||||
|
actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
formatter:setType("")
|
||||||
|
expected = ftext.fText(str, formatter.options)
|
||||||
|
actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should default to word wrapping, and let you change it with :setWrap", function()
|
||||||
|
formatter:setWidth(10)
|
||||||
|
local expected =
|
||||||
|
"<white><reset><white> <reset><white> some <reset><white> <reset><white><reset>\n<white><reset><white> <reset><white> text <reset><white> <reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
expected = "<white><reset><white><reset><white> some text <reset><white><reset><white><reset>"
|
||||||
|
formatter:setWrap(false)
|
||||||
|
actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the cap using :setCap", function()
|
||||||
|
formatter:setCap('|')
|
||||||
|
local expected = "<white>|<reset><white> <reset><white> some text <reset><white> <reset><white>|<reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the capColor using :setCapColor", function()
|
||||||
|
formatter:setCapColor('<red>')
|
||||||
|
local expected = "<red><reset><white> <reset><white> some text <reset><white> <reset><red><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the spacer color using :setSpacerColor", function()
|
||||||
|
formatter:setSpacerColor("<red>")
|
||||||
|
local expected = "<white><reset><red> <reset><white> some text <reset><red> <reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the text color using :setTextColor", function()
|
||||||
|
formatter:setTextColor("<red>")
|
||||||
|
local expected = "<white><reset><white> <reset><red> some text <reset><white> <reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the spacer using :setSpacer", function()
|
||||||
|
formatter:setSpacer("=")
|
||||||
|
-- local expected = "<white><reset><white> <reset><white> some text <reset><white> <reset><white><reset>"
|
||||||
|
local expected = "<white><reset><white>====<reset><white> some text <reset><white>=====<reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to set the alignment using :setAlignment", function()
|
||||||
|
formatter:setAlignment("left")
|
||||||
|
local expected = "<white><reset><white><reset><white>some text <reset><white> <reset><white><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
formatter:setAlignment("right")
|
||||||
|
expected = "<white><reset><white> <reset><white> some text<reset><white><reset><white><reset>"
|
||||||
|
actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the 'inside' option using :setInside", function()
|
||||||
|
formatter:setInside(false)
|
||||||
|
local expected = "<white> <reset><white><reset><white> some text <reset><white><reset><white> <reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should allow you to change the mirror option using :setMirror", function()
|
||||||
|
formatter:setCap('<')
|
||||||
|
formatter:setMirror(true)
|
||||||
|
local expected = "<white><<reset><white> <reset><white> some text <reset><white> <reset><white>><reset>"
|
||||||
|
local actual = formatter:format(str)
|
||||||
|
assert.equal(expected, actual)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
describe("ftext.TableMaker", function()
|
||||||
|
local TableMaker = ftext.TableMaker
|
||||||
|
local tm
|
||||||
|
before_each(function()
|
||||||
|
tm = TableMaker:new()
|
||||||
|
tm:addColumn({name = "col1", width = 15, textColor = "<red>"})
|
||||||
|
tm:addColumn({name = "col2", width = 15, textColor = "<blue>"})
|
||||||
|
tm:addColumn({name = "col3", width = 15, textColor = "<green>"})
|
||||||
|
tm:addRow({"some text", "more text", "other text"})
|
||||||
|
tm:addRow({"little text", "bigger text", "text"})
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Should assemble a formatted table given default options", function()
|
||||||
|
local expected = [[<white>*************************************************<reset>
|
||||||
|
<white>*<reset><white><reset><white> <reset><red> col1 <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><blue> col2 <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><green> col3 <reset><white> <reset><white><reset><white>*<reset>
|
||||||
|
<white>*<reset><white>---------------<reset><white>|<reset><white>---------------<reset><white>|<reset><white>---------------<reset><white>*<reset>
|
||||||
|
<white>*<reset><white><reset><white> <reset><red> some text <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><blue> more text <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><green> other text <reset><white> <reset><white><reset><white>*<reset>
|
||||||
|
<white>*<reset><white>---------------<reset><white>|<reset><white>---------------<reset><white>|<reset><white>---------------<reset><white>*<reset>
|
||||||
|
<white>*<reset><white><reset><white> <reset><red> little text <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><blue> bigger text <reset><white> <reset><white><reset><white>|<reset><white><reset><white> <reset><green> text <reset><white> <reset><white><reset><white>*<reset>
|
||||||
|
<white>*************************************************<reset>
|
||||||
|
]]
|
||||||
|
local actual = tm:assemble()
|
||||||
|
assert.equals(expected, actual)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("TableMaker:getCell should return the text and formatter for a specific cell", function()
|
||||||
|
local expectedText = "more text"
|
||||||
|
local expectedFormatter = tm.columns[2]
|
||||||
|
local actualText, actualFormatter = tm:getCell(1, 2)
|
||||||
|
assert.equals(expectedText, actualText)
|
||||||
|
assert.equals(expectedFormatter, actualFormatter)
|
||||||
|
local expectedFormatted = "<white><reset><white> <reset><blue> more text <reset><white> <reset><white><reset>"
|
||||||
|
local actualFormatted = actualFormatter:format(actualText)
|
||||||
|
assert.equals(expectedFormatted, actualFormatted)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end)
|
@ -1,207 +1,235 @@
|
|||||||
bashmatic = bashmatic or nil
|
local ourTables = require("Bashmatic.ftext").TableMaker
|
||||||
|
|
||||||
|
Bashmatic = Bashmatic or {
|
||||||
|
["commands"] = {
|
||||||
|
start = nil,
|
||||||
|
before = nil,
|
||||||
|
during = nil,
|
||||||
|
duringTime = nil,
|
||||||
|
after = nil
|
||||||
|
},
|
||||||
|
["death"] = {
|
||||||
|
phrase = nil,
|
||||||
|
event = nil
|
||||||
|
},
|
||||||
|
["enemies"] = {
|
||||||
|
group = false,
|
||||||
|
targets = {}
|
||||||
|
},
|
||||||
|
["enabled"] = false,
|
||||||
|
["bashing"] = false,
|
||||||
|
["hunting"] = {
|
||||||
|
events = {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function handleInstall(_, name)
|
function handleInstall(_, name)
|
||||||
if name:lower() == "bashmatic" then
|
if name:lower() == "Bashmatic" then
|
||||||
if bashmatic == nil then
|
cecho("<MediumPurple>Bashmatic: Welcome to Bashmatic. See bm help to get started.")
|
||||||
-- it's empty
|
|
||||||
bashmatic = {}
|
|
||||||
bashmatic.commands = {
|
|
||||||
"start" = nil,
|
|
||||||
"before" = nil,
|
|
||||||
"during" = nil,
|
|
||||||
"duringTime" = 2,
|
|
||||||
"after" = nil
|
|
||||||
}
|
|
||||||
bashmatic.death = {
|
|
||||||
"phrase" = nil,
|
|
||||||
"event" = nil
|
|
||||||
}
|
|
||||||
bashmatic.configs = {
|
|
||||||
"enemies" = {
|
|
||||||
"detection" = "inline",
|
|
||||||
"location" = nil,
|
|
||||||
"data" = nil
|
|
||||||
},
|
|
||||||
"areas" = {
|
|
||||||
"detection" = nil,
|
|
||||||
"location" = nil,
|
|
||||||
"data" = nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
bashmatic.enabled = false
|
|
||||||
bashmatic.bashing = false
|
|
||||||
bashmatic.hunting = {
|
|
||||||
"targets" = {},
|
|
||||||
"events" = {}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
-- it's not empty, verify install
|
|
||||||
local corruptions = 0
|
|
||||||
if not table.contains(bashmatic, "commands") then
|
|
||||||
bashmatic.commands = {
|
|
||||||
"start" = nil,
|
|
||||||
"before" = nil,
|
|
||||||
"during" = nil,
|
|
||||||
"duringTime" = 2,
|
|
||||||
"after" = nil
|
|
||||||
}
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair bashing commands.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if not table.contains(bashmatic, "death") then
|
|
||||||
bashmatic.death = {
|
|
||||||
"phrase" = nil,
|
|
||||||
"event" = nil
|
|
||||||
}
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair death trigger.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if not table.contains(bashmatic, "configs") then
|
|
||||||
bashmatic.configs = {
|
|
||||||
"enemies"{
|
|
||||||
"detection" = "inline",
|
|
||||||
"location" = nil,
|
|
||||||
"data" = nil
|
|
||||||
},
|
|
||||||
"areas" = {
|
|
||||||
"detection" = nil,
|
|
||||||
"location" = nil,
|
|
||||||
"data" = nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair configuration.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if not table.contains(bashmatic, "enabled") then
|
|
||||||
bashmatic.enabled = false
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair status settings.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if not table.contains(bashmatic, "bashing") then
|
|
||||||
bashmatic.bashing = false
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair status settings.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if not table.contains(bashmatic, "hunting") then
|
|
||||||
bashmatic.hunting = {
|
|
||||||
"targets" = {},
|
|
||||||
"events" = {}
|
|
||||||
}
|
|
||||||
cecho("<firebrick>BASHMATIC: Potentially corrupt install. Tried to repair target listings.<reset>")
|
|
||||||
corruptions += 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if corruptions >= 2 then
|
|
||||||
cecho("<firebrick>BASHMATIC: Multiple corruptions fixed. You should probably uninstall and reinstall Bashmatic.<reset>")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
registerAnonymousEventHandler("sysInstallPackage", handleInstall)
|
registerAnonymousEventHandler("sysInstallPackage", handleInstall)
|
||||||
|
|
||||||
function handleShutdown()
|
function handleShutdown()
|
||||||
|
|
||||||
if bashmatic.configs.death.event ~= nil then killTrigger(bashmatic.configs.death.event) end
|
if Bashmatic.death.event ~= nil then killTrigger(Bashmatic.death.event) end
|
||||||
bashmatic.configs.death.event = nil
|
killBashingTriggers()
|
||||||
|
bmDisable()
|
||||||
|
toggleBashing(false)
|
||||||
|
Bashmatic.death.event = nil
|
||||||
|
|
||||||
table.save(getMudletHomeDir() .. "/bashmatic.lua", bashmatic)
|
table.save(getMudletHomeDir() .. "/Bashmatic.lua", Bashmatic)
|
||||||
|
|
||||||
end
|
end
|
||||||
registerAnonymousEventHandler("sysExitEvent", handleShutdown)
|
registerAnonymousEventHandler("sysExitEvent", handleShutdown)
|
||||||
|
|
||||||
function handleLoadEvent()
|
function handleLoadEvent()
|
||||||
|
|
||||||
if io.exists(getMudletHomeDir() .. "/bashmatic.lua") then
|
if io.exists(getMudletHomeDir() .. "/Bashmatic.lua") then
|
||||||
table.load(getMudletHomeDir() .. "/bashmatic.lua", bashmatic)
|
table.load(getMudletHomeDir() .. "/Bashmatic.lua", Bashmatic)
|
||||||
end
|
end
|
||||||
|
|
||||||
if bashmatic.configs.death.phrase ~= nil then
|
if Bashmatic.death.phrase ~= nil then
|
||||||
bashmatic.configs.death.event = tempTrigger(bashmatic.configs.death.phrase,handleMobDeath)
|
Bashmatic.death.event = tempTrigger(Bashmatic.death.phrase,handleMobDeath)
|
||||||
end
|
end
|
||||||
|
|
||||||
cecho("<DarkSlateBlue>BASHMATIC: Loaded settings. Let's bash some mobs.")
|
cecho("<DarkSlateBlue>Bashmatic: Loaded settings. Let's bash some mobs.")
|
||||||
|
|
||||||
end
|
end
|
||||||
registerAnonymousEventHandler("sysLoadEvent", handleLoadEvent)
|
registerAnonymousEventHandler("sysLoadEvent", handleLoadEvent)
|
||||||
|
|
||||||
function bmDisable()
|
function bmDisable()
|
||||||
bashmatic.enabled = false
|
Bashmatic.enabled = false
|
||||||
end
|
end
|
||||||
|
|
||||||
function toggleBashing(status)
|
function toggleBashing(status)
|
||||||
bashmatic.bashing = status
|
Bashmatic.bashing = status
|
||||||
end
|
end
|
||||||
|
|
||||||
function handleMobDeath()
|
function handleMobDeath()
|
||||||
if bashmatic.configs.commands.after then
|
if Bashmatic.commands.after then
|
||||||
send(bashmatic.configs.commands.after)
|
send(Bashmatic.commands.after)
|
||||||
end
|
end
|
||||||
toggleBashing(false)
|
toggleBashing(false)
|
||||||
if bashmatic.configs.enabled then
|
if Bashmatic.enabled then
|
||||||
|
if table.size(Bashmatic.hunting.events) > 0 then
|
||||||
|
-- active triggers
|
||||||
send("look")
|
send("look")
|
||||||
|
else
|
||||||
|
-- recreate triggers and then look
|
||||||
|
recreateTriggers()
|
||||||
|
send("look")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function handleDuringTick()
|
function handleDuringTick()
|
||||||
send(bashmatic.configs.commands.during)
|
send(Bashmatic.commands.during)
|
||||||
if bashmatic.configs.bashing then tempTimer(bashmatic.configs.commands.duringTime,handleDuringTick) end
|
if Bashmatic.bashing then tempTimer(Bashmatic.commands.duringTime,handleDuringTick) end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Functions for handling inline matching
|
-- Functions for handling inline matching
|
||||||
|
|
||||||
function handleBashingMatches(match)
|
function handleBashingMatches(match)
|
||||||
if not bashmatic.configs.enabled then
|
if not Bashmatic.enabled or Bashmatic.bashing then
|
||||||
-- bashing is disabled, so clear the triggers
|
-- bashing is disabled or we're currently bashing something, so clear the triggers
|
||||||
for _, tid in ipairs(bashmatic.hunting.events) do
|
killBashingTriggers()
|
||||||
killTrigger(tid)
|
|
||||||
end
|
|
||||||
bashmatic.hunting.events = {}
|
|
||||||
else
|
else
|
||||||
if bashmatic.configs.bashing then
|
if Bashmatic.commands.before then send(Bashmatic.commands.before) end
|
||||||
-- we're currently bashing something, so reup the trigger and wait
|
send(Bashmatic.commands.start .. match)
|
||||||
bmCreateTrigger(match)
|
if Bashmatic.commands.during then tempTimer(Bashmatic.commands.duringTime,handleDuringTick) end
|
||||||
else
|
|
||||||
if bashmatic.configs.commands.before then send(bashmatic.configs.commands.before) end
|
|
||||||
send(bashmatic.configs.commands.start .. match)
|
|
||||||
if bashmatic.configs.commands.during then tempTimer(bashmatic.configs.commands.duringTime,handleDuringTick) end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function bmCreateTrigger(keyword)
|
function bmCreateTrigger(keyword)
|
||||||
table.insert(bashmatic.hunting.events, tempTrigger(keyword, handleBashingMatches(keyword), 1))
|
table.insert(Bashmatic.hunting.events, tempTrigger(keyword, handleBashingMatches(keyword), 1))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Functions for handling GMCP matching
|
|
||||||
|
|
||||||
-- Functions for handling adding targets
|
-- Functions for handling adding targets
|
||||||
|
|
||||||
function inlineAddTarget(target, area)
|
function inlineAddTarget(target, area)
|
||||||
if area == nil then
|
if area == nil then
|
||||||
cecho("<DarkSlateBlue>BASHMATIC: Added " .. matches[2] .. " to hunting targets.<reset>")
|
cecho("<DarkSlateBlue>Bashmatic: Added " .. target .. " to hunting targets.<reset>")
|
||||||
if not table.contains(bashmatic.hunting.targets, matches[2]) then
|
if not table.contains(Bashmatic.enemies.targets, target) then
|
||||||
table.insert(bashmatic.hunting.targets, matches[2])
|
table.insert(Bashmatic.enemies.targets, target)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if area ~= nil then
|
if area ~= nil then
|
||||||
cecho("<DarkSlateBlue>BASHMATIC: Added " .. matches[2] .. " to hunting targets in " .. area .. ".<reset>")
|
cecho("<DarkSlateBlue>Bashmatic: Added " .. target .. " to hunting targets in " .. area .. ".<reset>")
|
||||||
if table.contains(bashmatic.hunting.targets, area) then
|
if table.contains(Bashmatic.enemies.targets, area) then
|
||||||
table.insert(bashmatic.hunting.targets.area, matches[2])
|
table.insert(Bashmatic.enemies.targets.area, target)
|
||||||
else
|
else
|
||||||
bashmatic.hunting.targets.area = {}
|
Bashmatic.enemies.targets.area = {}
|
||||||
table.insert(bashmatic.hunting.targets.area, matches[2])
|
table.insert(Bashmatic.enemies.targets.area, target)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not bashmatic.configs.bashing then
|
if not Bashmatic.bashing and Bashmatic.enabled then
|
||||||
if bashmatic.configs.enabled then
|
bmCreateTrigger(target)
|
||||||
bmCreateTrigger(matches[2])
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function recreateTriggers()
|
||||||
|
if Bashmatic.enemies.group then
|
||||||
|
-- Grouping enemies by areas
|
||||||
|
local thisArea = GetRoomAreaName(GetRoomArea(GetPlayerRoom())) or nil
|
||||||
|
if thisArea == nil then
|
||||||
|
cecho("<firebrick>Bashmatic: We attempted to locate your area but failed.\nGot: " .. thisArea .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not table.contains(Bashmatic.enemies.targets, thisArea) then
|
||||||
|
cecho("<firebrick>Bashmatic: You haven't added any enemies for the area " .. thisArea .. "<reset>")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for _, keyword in ipairs(Bashmatic.enemies.targets.thisArea) do
|
||||||
|
bmCreateTrigger(keyword)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Not grouping enemies by areas
|
||||||
|
for _, keyword in ipairs(Bashmatic.enemies.targets) do
|
||||||
|
bmCreateTrigger(keyword)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function killBashingTriggers()
|
||||||
|
if table.size(Bashmatic.hunting.events) > 0 then
|
||||||
|
for _, tid in ipairs(Bashmatic.hunting.events) do
|
||||||
|
killTrigger(tid)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Bashmatic.hunting.events = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function displayTargetList(start, endi, page, pages)
|
||||||
|
local thisTable = ourTables:new({
|
||||||
|
title = "Bashmatic Target List",
|
||||||
|
printTitle = true,
|
||||||
|
titleColor = "<MediumPurple>",
|
||||||
|
printHeaders = false,
|
||||||
|
separateRows = false
|
||||||
|
})
|
||||||
|
thisTable:addColumn({
|
||||||
|
name = "Index",
|
||||||
|
width = 8,
|
||||||
|
textColor = "<firebrick>"
|
||||||
|
})
|
||||||
|
thisTable:addColumn({
|
||||||
|
name = "Target",
|
||||||
|
width = 72,
|
||||||
|
textColor = "<Slategrey>"
|
||||||
|
})
|
||||||
|
for i=start,i<=endi,1 do
|
||||||
|
thisTable:addRow({
|
||||||
|
i,
|
||||||
|
Bashmatic.enemies.targets[i]
|
||||||
|
})
|
||||||
|
end
|
||||||
|
cecho(thisTable:assemble())
|
||||||
|
if page ~= nil then
|
||||||
|
cecho("<DarkSlateBlue>Displaying " .. start .. " to " .. endi .. " (Page " .. page .. " of " .. pages .. ")<reset>")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function displayAreaTargetList(area, start, endi, page, pages)
|
||||||
|
local thisTable = ourTables:new({
|
||||||
|
title = "Bashmatic Target List",
|
||||||
|
printTitle = true,
|
||||||
|
titleColor = "<MediumPurple>",
|
||||||
|
printHeaders = false,
|
||||||
|
separateRows = false
|
||||||
|
})
|
||||||
|
thisTable:addColumn({
|
||||||
|
name = "Index",
|
||||||
|
width = 8,
|
||||||
|
textColor = "<firebrick>"
|
||||||
|
})
|
||||||
|
thisTable:addColumn({
|
||||||
|
name = "Target",
|
||||||
|
width = 72,
|
||||||
|
textColor = "<Slategrey>"
|
||||||
|
})
|
||||||
|
for i=start,i<=endi,1 do
|
||||||
|
thisTable:addRow({
|
||||||
|
i,
|
||||||
|
Bashmatic.enemies.targets.area[i]
|
||||||
|
})
|
||||||
|
end
|
||||||
|
cecho("<MediumPurple>Target Listing for area " .. area .. "<reset>")
|
||||||
|
if page ~= nil then
|
||||||
|
cecho("<DarkSlateBlue>Displaying " .. start .. " to " .. endi .. " (Page " .. page .. " of " .. pages .. ")<reset>")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function squashTargetGroups()
|
||||||
|
local finalTable = {}
|
||||||
|
for _, area in ipairs(Bashmatic.enemies.targets) do
|
||||||
|
if table.size(Bashmatic.enemies.targets.area) > 0 then
|
||||||
|
for _, enemy in ipairs(Bashmatic.enemies.targets.area) do
|
||||||
|
table.insert(finalTable,enemy)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Bashmatic.enemies.targets = finalTable
|
||||||
|
end
|
Loading…
Reference in New Issue
Block a user