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							@@ -1,5 +1,5 @@
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{
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					{
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       "package": "Fighter",
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					       "package": "Fighter",
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       "description": "A simple, alias based pvp engine written in Lua for Achaea.",
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					       "description": "A simple, modular, alias based pvp engine written in Lua for Achaea.",
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       "version": "1.0.5"
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					       "version": "1.0.5"
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}
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					}
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@@ -11,7 +11,6 @@ function fighter.Setup()
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    }
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					    }
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    -- Then in here,  set the class name from above equal to the main object in that classes pvp script
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					    -- Then in here,  set the class name from above equal to the main object in that classes pvp script
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    -- Important Note: You always need a name.decideAction function as this is called to generate pvp actions
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    fighter.classes.implementations = {
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					    fighter.classes.implementations = {
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        Psion = psion,
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					        Psion = psion,
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        Alchemist = alchemist
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					        Alchemist = alchemist
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