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@ -1,5 +1,5 @@
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{
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{
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"package": "Fighter",
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"package": "Fighter",
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"description": "A simple, alias based pvp engine written in Lua for Achaea.",
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"description": "A simple, modular, alias based pvp engine written in Lua for Achaea.",
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"version": "1.0.5"
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"version": "1.0.5"
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}
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}
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@ -11,7 +11,6 @@ function fighter.Setup()
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}
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}
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-- Then in here, set the class name from above equal to the main object in that classes pvp script
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-- Then in here, set the class name from above equal to the main object in that classes pvp script
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-- Important Note: You always need a name.decideAction function as this is called to generate pvp actions
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fighter.classes.implementations = {
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fighter.classes.implementations = {
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Psion = psion,
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Psion = psion,
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Alchemist = alchemist
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Alchemist = alchemist
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