Additional work on entities and themes
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@@ -5,10 +5,11 @@ type stat struct {
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name string
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short string
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value int
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current int
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}
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type attributes struct {
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health stat
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health stat
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strength stat
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endurance stat
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dexterity stat
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@@ -13,6 +13,7 @@ func (p *Player) AdjustStats(which string, newvalue int) *Player {
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case "endurance","end":
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p.stats.endurance.value = newvalue
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p.stats.health.value = 5 + (5*newvalue)
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p.stats.health.current = 5 + (5*newvalue)
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case "wisdom","wis":
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p.stats.wisdom.value = newvalue
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case "intelligence","int":
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