package main import ( "fmt" "github.com/BigJk/crt" bubbleadapter "github.com/BigJk/crt/bubbletea" "github.com/BigJk/crt/shader" tea "github.com/charmbracelet/bubbletea" "git.vertinext.com/roryejinn/Ultralight/ui" "git.vertinext.com/roryejinn/Ultralight/game" ) type model struct { thisPlayer game.Player thisTheme ui.Rosepine } func (m model) Init() tea.Cmd { return nil } func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { case tea.KeyMsg: switch msg.String() { case "ctrl+c": return m, tea.Quit case "up": m.thisPlayer.AdjustMoney(100) case "down": m.thisPlayer.AdjustMoney(-100) } } return m, nil } func (m model) View() string { return fmt.Sprintf("---\n\n%s has %d coins.\n\n---", m.thisPlayer.Name, m.thisPlayer.Money) } func main() { thisModel := model{ thisPlayer: game.MakeNewPlayer("Alfonso"), thisTheme: ui.MakeTheme(), } fonts, err := crt.LoadFaces("assets/fonts/IosevkaTerm-Extended.ttf", "assets/fonts/IosevkaTerm-ExtendedBold.ttf", "assets/fonts/IosevkaTerm-ExtendedMedium.ttf", crt.GetFontDPI(), 16.0) if err != nil { panic(err) } win, _, err := bubbleadapter.Window(1000, 600, fonts, thisModel, thisModel.thisTheme.Base) if err != nil { panic(err) } lotte, err := shader.NewCrtBasic() if err != nil { panic(err) } win.SetShader(lotte) if err := win.Run("Simple"); err != nil { panic(err) } }