diff --git a/src/scripts/info-panel/info-panel.lua b/src/scripts/info-panel/info-panel.lua
index e1e53f2..abcb0c7 100644
--- a/src/scripts/info-panel/info-panel.lua
+++ b/src/scripts/info-panel/info-panel.lua
@@ -176,18 +176,18 @@ function lotj.infoPanel.createOpponentStats(container)
opponentGauge:setFontSize("12")
local function update()
- local opponentName = string.gsub(gmcp.Char.Enemy.name or "", "&.", "")
- -- Opponent name seems to always be empty string even when fighting, so fall back to something reasonable
+ if not gmcp.Char.Enemy.name then
+ opponentGauge:setValue(0, 1, "Not fighting")
+ return
+ end
+
+ local opponentName = string.gsub(gmcp.Char.Enemy.name, "&.", "")
if opponentName == "" then
opponentName = "Current target"
end
- local opponentHealth = gmcp.Char.Enemy.Percent
+ local opponentHealth = gmcp.Char.Enemy.percent
local opponentHealthMax = 100
- if opponentHealth ~= nil then
- opponentGauge:setValue(opponentHealth, opponentHealthMax, opponentName.."
"..opponentHealth.."%")
- else
- opponentGauge:setValue(0, 1, "Not fighting")
- end
+ opponentGauge:setValue(opponentHealth, opponentHealthMax, opponentName.."
"..opponentHealth.."%")
end
lotj.setup.registerEventHandler("gmcp.Char.Enemy", update)
end
diff --git a/src/scripts/system-map/system-map.lua b/src/scripts/system-map/system-map.lua
index cfc52e6..2db9fac 100644
--- a/src/scripts/system-map/system-map.lua
+++ b/src/scripts/system-map/system-map.lua
@@ -112,8 +112,7 @@ function lotj.systemMap.drawMap()
elem:hide()
end
- -- We use ship max speed as a proxy for "do we have ship data at all"
- if not gmcp.Ship or not gmcp.Ship.Info or gmcp.Ship.Info.maxSpeed == nil then
+ if not gmcp.Ship or not gmcp.Ship.Info or gmcp.Ship.Info.posX == nil then
return
end