Minor Fixes to the mapper
Minor fixes to the mapper and a small workaround for non visible rooms
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@ -227,6 +227,7 @@ function lotj.mapper.startMapping(areaName)
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end
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lotj.mapper.mappingArea = areaName
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lotj.mapper.lastMoveDirs = {}
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lotj.mapper.processCurrentRoom()
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end
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@ -399,6 +400,26 @@ function lotj.mapper.processCurrentRoom()
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lastRoom = lotj.mapper.getRoomByVnum(lotj.mapper.last.vnum)
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end
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-- Try to account for moving between visible and non-visible rooms
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if moveDir ~= nil then
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if not table.contains(gmcp.Room.Info.exits, revDirObj(moveDir.long).long) then
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-- There was no return exit in this room matching the movement
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if not table.is_empty(lotj.mapper.lastMoveDirs) then
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-- There are additional movements in the table so test those
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while not table.is_empty(lotj.mapper.lastMoveDirs) do
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local tempDir = lotj.mapper.popMoveDir()
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if table.contains(gmcp.Room.Info.exits, revDirObj(tempDir.long).long) then
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-- This seems to be a match so use this one and empty out the last room as it is incorrect
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moveDir = tempDir
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lotj.mapper.last = nil
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lastRoom = nil
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end
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end
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end
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end
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end
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-- Create the room if we don't have it yet
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if room == nil then
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lotj.mapper.log("Added new room: <yellow>"..lotj.mapper.current.name.."<reset>")
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