Add osay to local chat tab
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869b627543
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3501809446
@ -75,6 +75,16 @@ function lotj.layout.resizeTabContents(parentContainer, tabContainer, contentsCo
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contentsContainer:resize(nil, newHeight)
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end
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function setSizeOnResize()
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local newBorder = math.floor(lotj.layout.rightPanel:get_width())
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if getBorderRight() ~= newBorder then
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setBorderRight(newBorder)
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-- We could do this following line if we want the main window to set its text wrapping automatically.
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-- As-is, players will need to edit their mudlet settings to control this.
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-- setWindowWrap("main", getColumnCount("main")-3)
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end
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end
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function lotj.layout.setup()
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if lotj.layout.drawn then return end
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@ -84,11 +94,9 @@ function lotj.layout.setup()
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y = 0, height = "100%",
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})
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lotj.setup.registerEventHandler("sysWindowResizeEvent", function()
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local newBorder = math.floor(lotj.layout.rightPanel:get_width())
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if getBorderRight() ~= newBorder then
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setBorderRight(newBorder)
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end
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setSizeOnResize()
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end)
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setSizeOnResize()
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-- Upper-right pane, for maps
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@ -18,6 +18,14 @@
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"pattern": "^'.*' you .*(say|ask|exclaim)(, in .+)?.$",
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"type": "regex"
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},
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{
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"pattern": "^\\(OOC\\) You say '.*'$",
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"type": "regex"
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},
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{
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"pattern": "^\\(OOC\\) .* says '.*'$",
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"type": "regex"
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},
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{
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"pattern": "^.+ speaks in your mind '.*'$",
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"type": "regex"
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@ -98,6 +106,10 @@
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"pattern": "^CouncilNet\\[.*\\]: .*$",
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"type": "regex"
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},
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{
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"pattern": "^\\(R\\|P\\|C\\) .*: .*$",
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"type": "regex"
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},
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{
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"pattern": "^\\(R\\|P\\|C\\) .* '.*'$",
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"type": "regex"
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