Initial push of virtual ship maps
This commit is contained in:
parent
47bc988b39
commit
37bfe48e84
@ -344,8 +344,11 @@ function lotj.mapper.setup()
|
|||||||
loadMap(getMudletHomeDir().."/@PKGNAME@/starter-map.dat")
|
loadMap(getMudletHomeDir().."/@PKGNAME@/starter-map.dat")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
lotj.mapper.loadShipData()
|
||||||
|
|
||||||
lotj.setup.registerEventHandler("sysDataSendRequest", lotj.mapper.handleSentCommand)
|
lotj.setup.registerEventHandler("sysDataSendRequest", lotj.mapper.handleSentCommand)
|
||||||
lotj.setup.registerEventHandler("gmcp.Room.Info", lotj.mapper.onEnterRoom)
|
lotj.setup.registerEventHandler("gmcp.Room.Info", lotj.mapper.onEnterRoom)
|
||||||
|
lotj.setup.registerEventHandler("sysExitEvent", lotj.mapper.saveShipData)
|
||||||
end
|
end
|
||||||
|
|
||||||
function lotj.mapper.teardown()
|
function lotj.mapper.teardown()
|
||||||
@ -353,11 +356,28 @@ function lotj.mapper.teardown()
|
|||||||
geyserMapper:hide()
|
geyserMapper:hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function lotj.mapper.loadShipData()
|
||||||
|
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
|
||||||
|
lotj.mapper.shipLastRoom = lotj.mapper.shipLastRoom or {}
|
||||||
|
if io.exists(location) then table.load(location, lotj.mapper.shipLastRoom) end
|
||||||
|
end
|
||||||
|
|
||||||
|
function lotj.mapper.saveShipData()
|
||||||
|
if lotj.mapper.shipLastRoom then
|
||||||
|
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
|
||||||
|
table.save(location, lotj.mapper.shipLastRoom)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Track the most recent movement command so we know which direction we moved when automapping
|
-- Track the most recent movement command so we know which direction we moved when automapping
|
||||||
function lotj.mapper.handleSentCommand(event, cmd)
|
function lotj.mapper.handleSentCommand(event, cmd)
|
||||||
-- If we're not mapping, don't bother
|
-- If we're not mapping, store the last direction only for ships
|
||||||
if lotj.mapper.mappingArea == nil then
|
if lotj.mapper.mappingArea == nil then
|
||||||
|
if not gmcp.Room.Info.planet then
|
||||||
|
-- only store movement if we're actually on a ship
|
||||||
|
lotj.mapper.shipMovement = lotj.mapper.shipMovement or {}
|
||||||
|
table.insert(lotj.mapper.shipMovement, dirObj(trim(cmd)))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -380,6 +400,32 @@ function lotj.mapper.popMoveDir()
|
|||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Function used to handle virtual ship maps. This will process the room
|
||||||
|
-- as a ship and attempt to position a player on an existing map of the same ship.
|
||||||
|
function lotj.mapper.processCurrentRoomAsShip(roomData, movement)
|
||||||
|
local roomVnum = table.keys(roomData)[1]
|
||||||
|
local matchesMany = #table.keys(roomData)
|
||||||
|
|
||||||
|
if matchesMany == 1 then
|
||||||
|
-- Only one room matched.
|
||||||
|
lotj.mapper.shipLastRoom = {actual = gmcp.Room.Info.vnum, virtual = roomVnum}
|
||||||
|
centerview(roomVnum)
|
||||||
|
elseif matchesMany > 1 then
|
||||||
|
-- Multiple matches
|
||||||
|
if lotj.mapper.shipLastRoom ~= nil and lotj.mapper.shipLastRoom.actual == gmcp.Room.Info.vnum then
|
||||||
|
-- This is likely a reboot. The last room and the current room match.
|
||||||
|
centerview(lotj.mapper.shipLastRoom.virtual)
|
||||||
|
elseif lotj.mapper.shipLastRoom ~= nil and movement then
|
||||||
|
-- position based on movement
|
||||||
|
local nextRoom = getRoomExits(lotj.mapper.shipLastRoom.virtual)
|
||||||
|
if table.contains(nextRoom, movement.long) then
|
||||||
|
lotj.mapper.shipLastRoom = {acutal = gmcp.Room.Info.vnum, virtual = nextRoom[movement.long]}
|
||||||
|
centerview(lotj.mapper.shipLastRoom.virtual)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Function used to handle a room that we've moved into. This will use the data on
|
-- Function used to handle a room that we've moved into. This will use the data on
|
||||||
-- lotj.mapper.current, compared with lotj.mapper.last, to potentially create a new room and
|
-- lotj.mapper.current, compared with lotj.mapper.last, to potentially create a new room and
|
||||||
@ -388,6 +434,25 @@ function lotj.mapper.processCurrentRoom()
|
|||||||
local vnum = lotj.mapper.current.vnum
|
local vnum = lotj.mapper.current.vnum
|
||||||
local moveDir = lotj.mapper.popMoveDir()
|
local moveDir = lotj.mapper.popMoveDir()
|
||||||
local room = lotj.mapper.getRoomByVnum(vnum)
|
local room = lotj.mapper.getRoomByVnum(vnum)
|
||||||
|
local searchData = searchRoom(gmcp.Room.Info.name, false, true)
|
||||||
|
|
||||||
|
-- Only virtualize ships when we aren't actively mapping
|
||||||
|
if not gmcp.Room.Info.planet and lotj.mapper.mappingArea == nil then
|
||||||
|
if room == nil then
|
||||||
|
-- Don't virtualize if it's actually mapped
|
||||||
|
if not table.is_empty(searchData) then
|
||||||
|
if lotj.mapper.shipMovement then
|
||||||
|
lotj.mapper.processCurrentRoomAsShip(searchData, table.remove(lotj.mapper.shipMovement,1))
|
||||||
|
else
|
||||||
|
lotj.mapper.processCurrentRoomAsShip(searchData, nil)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- if we're not virtualizing, make sure this is empty
|
||||||
|
lotj.mapper.shipMovement = {}
|
||||||
|
end
|
||||||
|
|
||||||
if lotj.mapper.mappingArea == nil and room == nil then
|
if lotj.mapper.mappingArea == nil and room == nil then
|
||||||
lotj.mapper.logDebug("Room not found, but mapper not running.")
|
lotj.mapper.logDebug("Room not found, but mapper not running.")
|
||||||
|
Loading…
Reference in New Issue
Block a user