Initial push of virtual ship maps

This commit is contained in:
Charles Click 2024-03-25 03:23:05 -04:00
parent 47bc988b39
commit 37bfe48e84
Signed by: roryejinn
GPG Key ID: EDECB89DEDB998C0

View File

@ -344,8 +344,11 @@ function lotj.mapper.setup()
loadMap(getMudletHomeDir().."/@PKGNAME@/starter-map.dat")
end
lotj.mapper.loadShipData()
lotj.setup.registerEventHandler("sysDataSendRequest", lotj.mapper.handleSentCommand)
lotj.setup.registerEventHandler("gmcp.Room.Info", lotj.mapper.onEnterRoom)
lotj.setup.registerEventHandler("sysExitEvent", lotj.mapper.saveShipData)
end
function lotj.mapper.teardown()
@ -353,11 +356,28 @@ function lotj.mapper.teardown()
geyserMapper:hide()
end
function lotj.mapper.loadShipData()
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
lotj.mapper.shipLastRoom = lotj.mapper.shipLastRoom or {}
if io.exists(location) then table.load(location, lotj.mapper.shipLastRoom) end
end
function lotj.mapper.saveShipData()
if lotj.mapper.shipLastRoom then
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
table.save(location, lotj.mapper.shipLastRoom)
end
end
-- Track the most recent movement command so we know which direction we moved when automapping
function lotj.mapper.handleSentCommand(event, cmd)
-- If we're not mapping, don't bother
-- If we're not mapping, store the last direction only for ships
if lotj.mapper.mappingArea == nil then
if not gmcp.Room.Info.planet then
-- only store movement if we're actually on a ship
lotj.mapper.shipMovement = lotj.mapper.shipMovement or {}
table.insert(lotj.mapper.shipMovement, dirObj(trim(cmd)))
end
return
end
@ -380,6 +400,32 @@ function lotj.mapper.popMoveDir()
return result
end
-- Function used to handle virtual ship maps. This will process the room
-- as a ship and attempt to position a player on an existing map of the same ship.
function lotj.mapper.processCurrentRoomAsShip(roomData, movement)
local roomVnum = table.keys(roomData)[1]
local matchesMany = #table.keys(roomData)
if matchesMany == 1 then
-- Only one room matched.
lotj.mapper.shipLastRoom = {actual = gmcp.Room.Info.vnum, virtual = roomVnum}
centerview(roomVnum)
elseif matchesMany > 1 then
-- Multiple matches
if lotj.mapper.shipLastRoom ~= nil and lotj.mapper.shipLastRoom.actual == gmcp.Room.Info.vnum then
-- This is likely a reboot. The last room and the current room match.
centerview(lotj.mapper.shipLastRoom.virtual)
elseif lotj.mapper.shipLastRoom ~= nil and movement then
-- position based on movement
local nextRoom = getRoomExits(lotj.mapper.shipLastRoom.virtual)
if table.contains(nextRoom, movement.long) then
lotj.mapper.shipLastRoom = {acutal = gmcp.Room.Info.vnum, virtual = nextRoom[movement.long]}
centerview(lotj.mapper.shipLastRoom.virtual)
end
end
end
end
-- Function used to handle a room that we've moved into. This will use the data on
-- lotj.mapper.current, compared with lotj.mapper.last, to potentially create a new room and
@ -388,6 +434,25 @@ function lotj.mapper.processCurrentRoom()
local vnum = lotj.mapper.current.vnum
local moveDir = lotj.mapper.popMoveDir()
local room = lotj.mapper.getRoomByVnum(vnum)
local searchData = searchRoom(gmcp.Room.Info.name, false, true)
-- Only virtualize ships when we aren't actively mapping
if not gmcp.Room.Info.planet and lotj.mapper.mappingArea == nil then
if room == nil then
-- Don't virtualize if it's actually mapped
if not table.is_empty(searchData) then
if lotj.mapper.shipMovement then
lotj.mapper.processCurrentRoomAsShip(searchData, table.remove(lotj.mapper.shipMovement,1))
else
lotj.mapper.processCurrentRoomAsShip(searchData, nil)
end
return
end
end
else
-- if we're not virtualizing, make sure this is empty
lotj.mapper.shipMovement = {}
end
if lotj.mapper.mappingArea == nil and room == nil then
lotj.mapper.logDebug("Room not found, but mapper not running.")