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Author SHA1 Message Date
e60721c110 VirtualShips (#1)
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Reviewed-on: #1
Merge and Squash
2024-03-30 10:12:15 -05:00
2119809d2a Fine tuning
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2024-03-30 04:23:50 -04:00
89f65e6025 Setup Woodpecker CI
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Still just Woodpecker
2024-03-30 04:13:12 -04:00
Matthew Wagner
47bc988b39 Merge pull request #14 from LotJ/nield/galmap-final-fix
Add special starsystems query for mapper
2024-01-20 21:57:41 -10:00
Ian Alden
85e00ea775 Update readme 2024-01-21 00:17:27 -07:00
Ian Alden
1dcf4f0de9 Add special starsystems query for mapper 2024-01-21 00:13:23 -07:00
Matthew Wagner
e779f9940a Merge pull request #13 from LotJ/nield/osay-fix
Fix osay in chat window
2024-01-20 17:11:05 -10:00
Ian Alden
8ee32a20b3 Fix osay in chat window 2024-01-20 19:40:16 -07:00
Matthew Wagner
0d1e5f7695 Merge pull request #12 from LotJ/nield/galaxy-map-fix-2
Fix galaxy map for imms
2024-01-20 11:23:25 -10:00
Ian Alden
56aa040c9b Fix galaxy map for imms 2024-01-20 14:11:55 -07:00
Jonathan Gottfried
2f540f9127 Merge pull request #10 from LotJ/nield/fix-galmap
Fix trigger for galaxy map
2024-01-20 12:49:20 -05:00
Ian Alden
2a53d2fbe1 One more fix 2024-01-20 10:42:08 -07:00
Jonathan Gottfried
e092dbf204 Merge pull request #9 from LotJ/nield/fix-galmap
Nield/fix galmap
2024-01-20 12:34:29 -05:00
Ian Alden
5847f557ad Fix terminating chars 2024-01-20 10:27:36 -07:00
Ian Alden
2b3850ef98 Fix the galaxy map regex 2024-01-20 10:20:31 -07:00
7 changed files with 137 additions and 9 deletions

42
.woodpecker.yaml Normal file
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@@ -0,0 +1,42 @@
steps:
- name: build-release
image: alpine
when:
- event: tag
commands:
- apk add openjdk21
- apk add wget
- apk add tar
- wget https://github.com/demonnic/muddler/releases/download/0.13/muddle-shadow-0.13.tar
- tar -xvf muddle-shadow-0.13.tar
- mv muddle-shadow-0.13/lib/muddle-0.13-all.jar muddle.jar
- java -jar muddle.jar
- name: deploy-build
image: alpine
when:
- event: tag
environment:
GITEATKN:
from_secret: GITEA_TOKEN
GOTOKEN:
from_secret: GOTIFY_TOKEN
depends_on: build-release
commands:
- apk add tea
- apk add wget
- tea login add --name=temp --url=https://git.vertinext.com/ --token=$GITEATKN
- tea releases create --asset "build/lotj-ui.mpackage" --asset "build/lotj-ui.xml" --tag ${CI_COMMIT_TAG} --title "Latest Compiled Release" --note "Use .mpackage for Mudlet and .xml for Mushclient"
- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New release ${CI_COMMIT_TAG} built and deployed.&priority=0" -O /dev/null
- name: notify-on-branch-push
image: alpine
when:
- event: [push, pull_request, tag, release]
- status: [success, failure]
environment:
GOTOKEN:
from_secret: GOTIFY_TOKEN
commands:
- apk add wget
- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New ${CI_PIPELINE_EVENT} to ${CI_REPO_NAME}/${CI_COMMIT_BRANCH}.&priority=0" -O /dev/null

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@@ -55,7 +55,7 @@ After creating a Mudlet profile to connect to LOTJ, do the following to add the
## Contributing
The source for this package is structured to use [muddler](https://github.com/demonnic/muddler) to package it into a Mudlet package.
The source for this package is structured to use [muddler](https://github.com/demonnic/muddler) to package it into a Mudlet package. Using version 0.1 is necessary at this time due to some errant behavior by later Muddler versions.
You can, of course, just modify the triggers/aliases/scripts directly within Mudlet if you want to test local changes, but they'll be overwritten if you want to update to future versions of this package.
@@ -64,7 +64,7 @@ To change the source for this package, modify the JSON files and associated Lua
If you have Docker set up, it can be easiest to run a command like this to regenerate the package, from the root of the repository:
```
docker run --rm -it -u $(id -u):$(id -g) -v $PWD:/$PWD -w /$PWD demonnic/muddler
docker run --rm -it -u $(id -u):$(id -g) -v $PWD:/$PWD -w /$PWD demonnic/muddler:0.1
```
If that's a pain, just make a pull request and someone else can generate the package with your changes to make sure they work.

2
mfile
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@@ -1,4 +1,4 @@
{
"package": "lotj-ui",
"version": "v2.3.1"
"version": "v2.3.3"
}

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@@ -1,5 +1,5 @@
lotj.galaxyMap.resetData()
enableTrigger("galaxy-map-refresh")
send("starsystems", false)
send("starsystems map", false)
send("planets", false)

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@@ -227,6 +227,7 @@ function lotj.mapper.startMapping(areaName)
end
lotj.mapper.mappingArea = areaName
lotj.mapper.lastMoveDirs = {}
lotj.mapper.processCurrentRoom()
end
@@ -344,8 +345,11 @@ function lotj.mapper.setup()
loadMap(getMudletHomeDir().."/@PKGNAME@/starter-map.dat")
end
lotj.mapper.loadShipData()
lotj.setup.registerEventHandler("sysDataSendRequest", lotj.mapper.handleSentCommand)
lotj.setup.registerEventHandler("gmcp.Room.Info", lotj.mapper.onEnterRoom)
lotj.setup.registerEventHandler("sysExitEvent", lotj.mapper.saveShipData)
end
function lotj.mapper.teardown()
@@ -353,11 +357,28 @@ function lotj.mapper.teardown()
geyserMapper:hide()
end
function lotj.mapper.loadShipData()
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
lotj.mapper.shipLastRoom = lotj.mapper.shipLastRoom or {}
if io.exists(location) then table.load(location, lotj.mapper.shipLastRoom) end
end
function lotj.mapper.saveShipData()
if lotj.mapper.shipLastRoom then
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
table.save(location, lotj.mapper.shipLastRoom)
end
end
-- Track the most recent movement command so we know which direction we moved when automapping
function lotj.mapper.handleSentCommand(event, cmd)
-- If we're not mapping, don't bother
-- If we're not mapping, store the last direction only for ships
if lotj.mapper.mappingArea == nil then
if not gmcp.Room.Info.planet then
-- only store movement if we're actually on a ship
lotj.mapper.shipMovement = lotj.mapper.shipMovement or {}
table.insert(lotj.mapper.shipMovement, dirObj(trim(cmd)))
end
return
end
@@ -380,6 +401,32 @@ function lotj.mapper.popMoveDir()
return result
end
-- Function used to handle virtual ship maps. This will process the room
-- as a ship and attempt to position a player on an existing map of the same ship.
function lotj.mapper.processCurrentRoomAsShip(roomData, movement)
local roomVnum = table.keys(roomData)[1]
local matchesMany = #table.keys(roomData)
if matchesMany == 1 then
-- Only one room matched.
lotj.mapper.shipLastRoom = {actual = gmcp.Room.Info.vnum, virtual = roomVnum}
centerview(roomVnum)
elseif matchesMany > 1 then
-- Multiple matches
if lotj.mapper.shipLastRoom ~= nil and lotj.mapper.shipLastRoom.actual == gmcp.Room.Info.vnum then
-- This is likely a reboot. The last room and the current room match.
centerview(lotj.mapper.shipLastRoom.virtual)
elseif lotj.mapper.shipLastRoom ~= nil and movement then
-- position based on movement
local nextRoom = getRoomExits(lotj.mapper.shipLastRoom.virtual)
if table.contains(nextRoom, movement.long) then
lotj.mapper.shipLastRoom = {acutal = gmcp.Room.Info.vnum, virtual = nextRoom[movement.long]}
centerview(lotj.mapper.shipLastRoom.virtual)
end
end
end
end
-- Function used to handle a room that we've moved into. This will use the data on
-- lotj.mapper.current, compared with lotj.mapper.last, to potentially create a new room and
@@ -388,6 +435,25 @@ function lotj.mapper.processCurrentRoom()
local vnum = lotj.mapper.current.vnum
local moveDir = lotj.mapper.popMoveDir()
local room = lotj.mapper.getRoomByVnum(vnum)
local searchData = searchRoom(gmcp.Room.Info.name, false, true)
-- Only virtualize ships when we aren't actively mapping
if not gmcp.Room.Info.planet and lotj.mapper.mappingArea == nil then
if room == nil then
-- Don't virtualize if it's actually mapped
if not table.is_empty(searchData) then
if lotj.mapper.shipMovement then
lotj.mapper.processCurrentRoomAsShip(searchData, table.remove(lotj.mapper.shipMovement,1))
else
lotj.mapper.processCurrentRoomAsShip(searchData, nil)
end
return
end
end
else
-- if we're not virtualizing, make sure this is empty
lotj.mapper.shipMovement = {}
end
if lotj.mapper.mappingArea == nil and room == nil then
lotj.mapper.logDebug("Room not found, but mapper not running.")
@@ -399,6 +465,26 @@ function lotj.mapper.processCurrentRoom()
lastRoom = lotj.mapper.getRoomByVnum(lotj.mapper.last.vnum)
end
-- Try to account for moving between visible and non-visible rooms
if moveDir ~= nil then
if not table.contains(gmcp.Room.Info.exits, revDirObj(moveDir.long).long) then
-- There was no return exit in this room matching the movement
if not table.is_empty(lotj.mapper.lastMoveDirs) then
-- There are additional movements in the table so test those
while not table.is_empty(lotj.mapper.lastMoveDirs) do
local tempDir = lotj.mapper.popMoveDir()
if table.contains(gmcp.Room.Info.exits, revDirObj(tempDir.long).long) then
-- This seems to be a match so use this one and empty out the last room as it is incorrect
moveDir = tempDir
lotj.mapper.last = nil
lastRoom = nil
end
end
end
end
end
-- Create the room if we don't have it yet
if room == nil then
lotj.mapper.log("Added new room: <yellow>"..lotj.mapper.current.name.."<reset>")

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@@ -19,11 +19,11 @@
"type": "regex"
},
{
"pattern": "^\\(OOC\\) You say '.*'$",
"pattern": "^\\(OSAY\\) You say '.*'$",
"type": "regex"
},
{
"pattern": "^\\(OOC\\) .* says '.*'$",
"pattern": "^\\(OSAY\\) .* says '.*'$",
"type": "regex"
},
{

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@@ -172,7 +172,7 @@
"fireLength": 1,
"patterns": [
{
"pattern": "Listing publicly known starsystems:",
"pattern": "Listing known starsystems:",
"type": "substring"
}
],
@@ -181,7 +181,7 @@
"name": "system-line",
"patterns": [
{
"pattern": "^(.*) \\( ([0-9-]+), ([0-9-]+) \\)$",
"pattern": "^(.*)\\s+\\(\\s*([0-9-]+), ([0-9-]+)\\s*\\)$",
"type": "regex"
}
]