Ultralight/ultralight.go

69 lines
1.4 KiB
Go

package main
import (
"fmt"
"github.com/BigJk/crt"
bubbleadapter "github.com/BigJk/crt/bubbletea"
"github.com/BigJk/crt/shader"
tea "github.com/charmbracelet/bubbletea"
"git.vertinext.com/roryejinn/Ultralight/ui"
"git.vertinext.com/roryejinn/Ultralight/game"
)
type model struct {
thisPlayer game.Player
thisTheme ui.Rosepine
}
func (m model) Init() tea.Cmd {
return nil
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c":
return m, tea.Quit
case "up":
m.thisPlayer.AdjustMoney(100)
case "down":
m.thisPlayer.AdjustMoney(-100)
}
}
return m, nil
}
func (m model) View() string {
return fmt.Sprintf("---\n\n%s has %d coins.\n\n---", m.thisPlayer.Name, m.thisPlayer.Money)
}
func main() {
thisModel := model{
thisPlayer: game.MakeNewPlayer("Alfonso"),
thisTheme: ui.MakeTheme(),
}
fonts, err := crt.LoadFaces("assets/fonts/IosevkaTerm-Extended.ttf", "assets/fonts/IosevkaTerm-ExtendedBold.ttf", "assets/fonts/IosevkaTerm-ExtendedMedium.ttf", crt.GetFontDPI(), 16.0)
if err != nil {
panic(err)
}
win, _, err := bubbleadapter.Window(1000, 600, fonts, thisModel, thisModel.thisTheme.Base)
if err != nil {
panic(err)
}
lotte, err := shader.NewCrtBasic()
if err != nil {
panic(err)
}
win.SetShader(lotte)
if err := win.Run("Simple"); err != nil {
panic(err)
}
}