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6 Commits

Author SHA1 Message Date
c33f3fc503 Merge branch 'main' into VirtualShips
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ci/woodpecker/push/woodpecker Pipeline was successful
2024-03-30 10:11:32 -05:00
f08e01cba8 Merge branch 'BugFix' into VirtualShips 2024-03-30 10:58:25 -04:00
2119809d2a Fine tuning
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ci/woodpecker/push/woodpecker Pipeline was successful
2024-03-30 04:23:50 -04:00
89f65e6025 Setup Woodpecker CI
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ci/woodpecker/push/woodpecker Pipeline failed
Still just Woodpecker
2024-03-30 04:13:12 -04:00
37bfe48e84 Initial push of virtual ship maps 2024-03-25 03:23:05 -04:00
1b0b1eaaf8 Minor Fixes to the mapper
Minor fixes to the mapper and a small workaround for non visible rooms
2024-03-25 01:44:22 -04:00
2 changed files with 129 additions and 1 deletions

42
.woodpecker.yaml Normal file
View File

@@ -0,0 +1,42 @@
steps:
- name: build-release
image: alpine
when:
- event: tag
commands:
- apk add openjdk21
- apk add wget
- apk add tar
- wget https://github.com/demonnic/muddler/releases/download/0.13/muddle-shadow-0.13.tar
- tar -xvf muddle-shadow-0.13.tar
- mv muddle-shadow-0.13/lib/muddle-0.13-all.jar muddle.jar
- java -jar muddle.jar
- name: deploy-build
image: alpine
when:
- event: tag
environment:
GITEATKN:
from_secret: GITEA_TOKEN
GOTOKEN:
from_secret: GOTIFY_TOKEN
depends_on: build-release
commands:
- apk add tea
- apk add wget
- tea login add --name=temp --url=https://git.vertinext.com/ --token=$GITEATKN
- tea releases create --asset "build/lotj-ui.mpackage" --asset "build/lotj-ui.xml" --tag ${CI_COMMIT_TAG} --title "Latest Compiled Release" --note "Use .mpackage for Mudlet and .xml for Mushclient"
- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New release ${CI_COMMIT_TAG} built and deployed.&priority=0" -O /dev/null
- name: notify-on-branch-push
image: alpine
when:
- event: [push, pull_request, tag, release]
- status: [success, failure]
environment:
GOTOKEN:
from_secret: GOTIFY_TOKEN
commands:
- apk add wget
- wget "https://gotify.vertinext.com/message?token=$GOTOKEN" --post-data "title=${CI} - ${CI_REPO_NAME}&message=New ${CI_PIPELINE_EVENT} to ${CI_REPO_NAME}/${CI_COMMIT_BRANCH}.&priority=0" -O /dev/null

View File

@@ -227,6 +227,7 @@ function lotj.mapper.startMapping(areaName)
end
lotj.mapper.mappingArea = areaName
lotj.mapper.lastMoveDirs = {}
lotj.mapper.processCurrentRoom()
end
@@ -344,8 +345,11 @@ function lotj.mapper.setup()
loadMap(getMudletHomeDir().."/@PKGNAME@/starter-map.dat")
end
lotj.mapper.loadShipData()
lotj.setup.registerEventHandler("sysDataSendRequest", lotj.mapper.handleSentCommand)
lotj.setup.registerEventHandler("gmcp.Room.Info", lotj.mapper.onEnterRoom)
lotj.setup.registerEventHandler("sysExitEvent", lotj.mapper.saveShipData)
end
function lotj.mapper.teardown()
@@ -353,11 +357,28 @@ function lotj.mapper.teardown()
geyserMapper:hide()
end
function lotj.mapper.loadShipData()
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
lotj.mapper.shipLastRoom = lotj.mapper.shipLastRoom or {}
if io.exists(location) then table.load(location, lotj.mapper.shipLastRoom) end
end
function lotj.mapper.saveShipData()
if lotj.mapper.shipLastRoom then
local location = getMudletHomeDir() .. "/lotjmapper_ship.lua"
table.save(location, lotj.mapper.shipLastRoom)
end
end
-- Track the most recent movement command so we know which direction we moved when automapping
function lotj.mapper.handleSentCommand(event, cmd)
-- If we're not mapping, don't bother
-- If we're not mapping, store the last direction only for ships
if lotj.mapper.mappingArea == nil then
if not gmcp.Room.Info.planet then
-- only store movement if we're actually on a ship
lotj.mapper.shipMovement = lotj.mapper.shipMovement or {}
table.insert(lotj.mapper.shipMovement, dirObj(trim(cmd)))
end
return
end
@@ -380,6 +401,32 @@ function lotj.mapper.popMoveDir()
return result
end
-- Function used to handle virtual ship maps. This will process the room
-- as a ship and attempt to position a player on an existing map of the same ship.
function lotj.mapper.processCurrentRoomAsShip(roomData, movement)
local roomVnum = table.keys(roomData)[1]
local matchesMany = #table.keys(roomData)
if matchesMany == 1 then
-- Only one room matched.
lotj.mapper.shipLastRoom = {actual = gmcp.Room.Info.vnum, virtual = roomVnum}
centerview(roomVnum)
elseif matchesMany > 1 then
-- Multiple matches
if lotj.mapper.shipLastRoom ~= nil and lotj.mapper.shipLastRoom.actual == gmcp.Room.Info.vnum then
-- This is likely a reboot. The last room and the current room match.
centerview(lotj.mapper.shipLastRoom.virtual)
elseif lotj.mapper.shipLastRoom ~= nil and movement then
-- position based on movement
local nextRoom = getRoomExits(lotj.mapper.shipLastRoom.virtual)
if table.contains(nextRoom, movement.long) then
lotj.mapper.shipLastRoom = {acutal = gmcp.Room.Info.vnum, virtual = nextRoom[movement.long]}
centerview(lotj.mapper.shipLastRoom.virtual)
end
end
end
end
-- Function used to handle a room that we've moved into. This will use the data on
-- lotj.mapper.current, compared with lotj.mapper.last, to potentially create a new room and
@@ -388,6 +435,25 @@ function lotj.mapper.processCurrentRoom()
local vnum = lotj.mapper.current.vnum
local moveDir = lotj.mapper.popMoveDir()
local room = lotj.mapper.getRoomByVnum(vnum)
local searchData = searchRoom(gmcp.Room.Info.name, false, true)
-- Only virtualize ships when we aren't actively mapping
if not gmcp.Room.Info.planet and lotj.mapper.mappingArea == nil then
if room == nil then
-- Don't virtualize if it's actually mapped
if not table.is_empty(searchData) then
if lotj.mapper.shipMovement then
lotj.mapper.processCurrentRoomAsShip(searchData, table.remove(lotj.mapper.shipMovement,1))
else
lotj.mapper.processCurrentRoomAsShip(searchData, nil)
end
return
end
end
else
-- if we're not virtualizing, make sure this is empty
lotj.mapper.shipMovement = {}
end
if lotj.mapper.mappingArea == nil and room == nil then
lotj.mapper.logDebug("Room not found, but mapper not running.")
@@ -399,6 +465,26 @@ function lotj.mapper.processCurrentRoom()
lastRoom = lotj.mapper.getRoomByVnum(lotj.mapper.last.vnum)
end
-- Try to account for moving between visible and non-visible rooms
if moveDir ~= nil then
if not table.contains(gmcp.Room.Info.exits, revDirObj(moveDir.long).long) then
-- There was no return exit in this room matching the movement
if not table.is_empty(lotj.mapper.lastMoveDirs) then
-- There are additional movements in the table so test those
while not table.is_empty(lotj.mapper.lastMoveDirs) do
local tempDir = lotj.mapper.popMoveDir()
if table.contains(gmcp.Room.Info.exits, revDirObj(tempDir.long).long) then
-- This seems to be a match so use this one and empty out the last room as it is incorrect
moveDir = tempDir
lotj.mapper.last = nil
lastRoom = nil
end
end
end
end
end
-- Create the room if we don't have it yet
if room == nil then
lotj.mapper.log("Added new room: <yellow>"..lotj.mapper.current.name.."<reset>")